Change 1024

sam_stafford (Sam Stafford)
Sam Stafford committed this change into //guest/sam_stafford/p4hl
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Reworked entity creation in most cases - it's done one at a time now rather
than all at once.  This allows us to have more entities than the previous limit
of 130, and also looks a little nicer.

Folders and files now pop into existence instantly instead of sliding - makes
navigation easier.  Depots still slide because there typically aren't as many
of them (okay, I might eventually make them pop too, but I'm tired now).
Revisions slide because it looks really cool - like a waterfall pouring out of
the file.

The upper limit to entities is now due to the "visible entity packet" thing,
which I'm certain I have no control over - it's as high as it can possibly be
right now.
  • Files 9
  • Comments 0
9 edited 0 added 0 deleted
dist/dlls/p4hl.dll#16
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src/dlls/ClientDirUser.cpp#2
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src/dlls/ClientDirUser.h#2
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src/dlls/ClientFileUser.cpp#4
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src/dlls/ClientFileUser.h#3
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src/dlls/ObjectDepot.cpp#5
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src/dlls/ObjectDir.cpp#5
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src/dlls/ObjectFile.cpp#10
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src/dlls/p4objects.h#5
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