# The form data below was edited by norman_morse # Perforce Workshop Jobs # # Job: The job name. 'new' generates a sequenced job number. # Status: Job status; [open/closed/suspended]. Required # Project: The project this job is for. Required. # Severity: [A/B/C] (A is highest) Required. # ReportedBy The user who created the job. Can be changed. # ReportedDate: The date the job was created. Automatic. # ModifiedBy: The user who last modified this job. Automatic. # ModifiedDate: The date this job was last modified. Automatic. # OwnedBy: The owner, responsible for doing the job. Optional. # Description: Description of the job. Required. # DevNotes: Developer's comments. Optional. # Type: Type of job; [Bug/Feature]. Required. Job: job000169 Status: closed Project: perforce-software-p4connect Severity: B ReportedBy: p4pzp ReportedDate: 2015/03/12 13:13:43 ModifiedBy: norman_morse ModifiedDate: 2015/03/23 17:01:41 Description: No recursive add/edit/delete Unity Asset Store user Jordan: > "... the most glaring issue I see right off the bat is the lack of recusive add/edit. I > expected the behaviour in the plugin to match P4V, where an action on a folder also > does that action on all files under that folder." > > "From what I can tell, the GetDeepSelectedEffectivePaths call uses > Selection.GetFiltered(typeof(Object), SelectionMode.Assets), which should actually be > SelectionMode.DeepAssets instead." > > "So far so good, but I'd like to see behaviour match closer to P4 (command line) and > P4V. I haven't been able to get the 'Use P4 Config' option to work yet, but that's not a > big deal. Also, Unity 5 support would be awesome!" DevNotes: Closing this as a dup of Job000130. Updating 000130 with information from this Job. Type: Bug