#pragma once
# | Change | User | Description | Committed | |
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#5 | 16052 | ShadauxCat |
- Changed default block size for concurrent queue to a more reasonable value - Changed some memory orders to memory_order_seq_cst when they don't actually need to be that to get around a bug in visual studio 2013 - debug builds assert when memory_order_acq_rel is used for a compare_exchange_strong (this is a standard library bug and is fixed in VS2015) - Added Event API - events are an alternative to condition variables that do not require a mutex and are guaranteed not to miss any signals, even if the signal comes while the thread is not listening for it. Unlike condition variables, however, they do not support broadcasting (and in fact, in general, are not safe to use with multiple threads listening for the same event simultaneously - though notifying on the same event is fine) - Rewrote ThreadManager around ConcurrentQueue and Event API so it is now lock-free. Also improved some behaviors of the staged thread manager operation so it now supports tasks that can be run on multiple stages via a bitmask. - Fixed an issue where the Coroutine copy constructor was calling the std::function constructor instead and another where initializing with a stack might try to call the wrong constructor and vice-versa - Fixed Coroutine never calling munmap() on its stack in linux and causing a memory leak - Added default arguments to time functions - Attempted to fix some issues with BinaryTree. Fixed some but not all. It's currently not suitable for use, sadly. - Logging Improvements: - - Added thread ID to logging - - Fixed some issues with category handlers - - Added backtraces - - Added the following additional log macros: - - - LOG_IF - - - LOG_EVERY_N - - - LOG_FIRST_N - - - LOG_IF_EVERY_N - - - LOG_IF_FIRST_N - - - LOG_ASSERT - - Added the ability to set extra info callbacks to get data such as script backtraces - - Removed the thread-related handlers and replaced them with RunHandler_Threaded and RunHandler_ThreadManager, which will enable any passed-in handler to be run in a threaded fashion - Removed StaticPoolAllocator and renamed DynamicPoolAllocator to PoolAllocator; adjusted unit tests accordingly - PoolAllocator now allocates its pool with mmap and VirtualAlloc, rather than with malloc - Fixed a bug with Vector copy assignment operator - Improved performance of StringBuilder considerably for cases where there are no modifier strings - Removed Copy-On-Write behavior of JSONToken as it was broken; copies are now performed with explicit DeepCopy() and ShallowCopy() functions - Fixed some parser bugs with JSONToken - Added iteration to JSONToken to iterate its children - Fixed crash when reading a negative number of bytes from a file - Changed StringBuilder to favor speed instead of memory by default - Added some performance unit tests for JSON token #review-16053 |
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#4 | 14833 | ShadauxCat |
First checkin of logging module. Also fixes the following issues: -Added UpperBound() and LowerBound() to BinaryTree and created appropriate unit tests -Added Sync() to ThreadManager to force it to run all tasks to completion and not return until it has no tasks left -Fixed a bug in String::format() where a non-numeric value inside {} would be treated as an empty {}; it now simply prints whatever the value was. (i.e., "{blah}".format(foo) simply returns "{blah}") -Added Reset() to sprawl::StringBuilder -Disabled the switch-enum warning flag in gcc because it's stupid and ridiculous that a default case doesn't shut it up -Made sprawl::Mutex movable. This may turn out to be a bad idea but it enabled keeping them in a map. -Fixed a name collission between HashMap and BinaryTree; both defined sprawl::collections::detail::UnderlyingType and ::MethodType. Prefixed the ones in BinaryTree with "Tree". This isn't the best solution, but it works for now. #review-14834 |
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#3 | 14222 | ShadauxCat |
Fixed debug compile error on Windows. Linux, Mac, and release Windows were all optimizing out the "spec" static value in BinaryTree, so they didn't mind the missing definition; debug Windows needed the definition there, so it's now been provided. Also made the HashMap spec value static as well. #review-14223 |
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#2 | 14220 | ShadauxCat |
-Added binary tree implementation (red/black tree) with same multi-key interface as hashmap -Renamed AccessorGroup to MapAccessorGroup to make room for TreeAccessorGroup, which is a lot of duplicated code but had to meet some specific requirements that couldn't be easily fit into the existing AccessorGroup -Fixed HashMap::Clear() not resetting size to 0 -Fixed HashMap::Erase() neither decrementing size nor freeing memory -Changed HashMap to grow before insert instead of after (delaying needed growth until the next insert instead of growing when it detects the next insert will need it) -Fixed a style issue for private function HashMap_Impl::insertHere_() -Fully removed support for Visual Studio 2012 as I have neither the need nor the desire to continue supporting it. The doubled maintenance cost is too high. -Included array unit test that got missed before #review-14221 |
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#1 | 11496 | ShadauxCat | Initial checkin: Current states for csbuild and libSprawl |