/* * Copyright 1995, 1996 Perforce Software. All rights reserved. */ /* * Error.h - accumulate and report layered errors * * Class Defined: * * Error - holder of layered error * * The basic idea of Error is that the top level caller * should have one on its stack and hand it by reference * down to all lower layers. If any operation fails, it * can add its description of the error to the structure * with Set(). After each operation that can potentially * fail, the caller should use Test() to check for errors. * The top level should do the check and then call Report() * if necessary. * * Caveat: All messages now have named parameters, be very * careful not to nest messages that can have the same * parameter name. * * Public methods: * * Error::Clear() - clean an Error struct * Error::Test() - see if an error is present ( i.e. > E_INFO ) * Error::IsFatal() - is most severe error fatal? * Error::IsWarning() - is most severe error just a warning? * Error::IsInfo() - is most severe error just information? * Error::GetSeverity() - return ErrorSeverity of most severe error * Error::GetGeneric() - return Generic code of most severe error * * Error::operator = - copy Error structs * * Error::Set() - add an error message into an Error struct * Error::operator << - add argument to error message * Error::Sys() - add a system error message into an Error struct * Error::Net() - add a network error message into an Error struct * * Error::GetId() - get an individual Error item * Error::CheckId() - is first error a particular code? * Error::Fmt() - format an error message * Error::GetDict() - get StrDict of error parameters * * Error::Marshall() - pack an Error into a StrBuf/StrDict * Error::UnMarshall() - unpack an Error from a StrBuf/StrDict * Error::Snap() - after UnMarshall, copy all data into Error * * Error::Dump() - dump out error struct, for debugging */ # ifndef __ERROR_H__ # define __ERROR_H__ class StrBuf; class StrDict; class StrPtr; class ErrorPrivate; /* * ErrorSeverity - how bad is the error? */ enum ErrorSeverity { E_EMPTY = 0, // nothing yet E_INFO = 1, // something good happened E_WARN = 2, // something not good happened E_FAILED = 3, // user did somthing wrong E_FATAL = 4 // system broken -- nothing can continue } ; /* * ErrorID - an error code and message * ErrorOf() - construct an ErrorID from bits * * sev - ErrorSeverity (4 bits) * arg - # of arguments, error specific (4 bits) * gen - generic error, defined in errornum.h (8 bits) * sub - subsystem id, defined in errornum.h (6 bits) * cod - code within subsystem, error specific (10 bits) */ struct ErrorId { int code; // ErrorOf const char *fmt; int SubCode() const { return (code >> 0) & 0x3ff; } int Subsystem() const { return (code >> 10) & 0x3f; } int Generic() const { return (code >> 16) & 0xff; } int ArgCount() const { return (code >> 24) & 0x0f; } int Severity() const { return (code >> 28) & 0x0f; } int UniqueCode() const { return code & 0xffff; } } ; struct ErrorIdMap { ErrorId incomingError; ErrorId outgoingError; }; # define ErrorOf( sub, cod, sev, gen, arg ) \ ((sev<<28)|(arg<<24)|(gen<<16)|(sub<<10)|cod) enum ErrorFmtOps { EF_PLAIN = 0x00, // for info messages EF_INDENT = 0x01, // indent each line with \t EF_NEWLINE = 0x02, // terminate buffer with \n EF_NOXLATE = 0x04, // don't use P4LANGUAGE formats EF_CODE = 0x08 // include error code } ; /* * class Error - hold layered errors. */ class Error { public: Error() { ep = 0; severity = E_EMPTY; } ~Error(); void operator =( const Error &source ); Error & Merge( const Error &source ); void Clear() { severity = E_EMPTY; } const ErrorId *MapError( const struct ErrorIdMap map[] ); int Test() const { return severity > E_INFO; } int IsInfo() const { return severity == E_INFO; } int IsWarning() const { return severity == E_WARN; } int IsError() const { return severity >= E_FAILED; } int IsFatal() const { return severity == E_FATAL; } int GetSeverity() const { return severity; } const char * FmtSeverity() const { return severityText[severity]; } int GetGeneric() const { return genericCode; } // Set errors, the new way Error & Set( const ErrorId &id ); Error & Set( ErrorSeverity s, const char *fmt ) { ErrorId eid; eid.code = ErrorOf( 0, 0, s, 0, 0 ); eid.fmt = fmt; return Set( eid ); } Error & operator <<( const StrPtr &arg ); Error & operator <<( const StrPtr *arg ); Error & operator <<( const char *arg ); Error & operator <<( int arg ); // Save system errors void Sys( const char *op, const char *arg ); void Net( const char *op, const char *arg ); void Net2( const char *op, const char *arg ); static bool IsSysError(); // is there a global system error? static bool IsNetError(); // is there a global network error? static bool IsSysNetError(); // is there a global (system or network) error? static int GetNetError(); // return the last network error code static void SetNetError(int err); // set the "last" network error code static StrPtr & StrNetError(StrBuf &buf); // get text of last network error static StrPtr & StrError(StrBuf &buf); // get text of last system (or network) error static StrPtr & StrError(StrBuf &buf, int errnum); // get text of specified error // Output int GetErrorCount() const; void LimitErrorCount(); ErrorId * GetId( int i ) const; int CheckId( const ErrorId &id ) const { return severity && GetId(0)->Subsystem() == id.Subsystem() && GetId(0)->SubCode() == id.SubCode(); } StrDict * GetDict(); void Fmt( StrBuf &buf, int opts ) const; void Fmt( StrBuf *buf, int opts = EF_NEWLINE ) const { Fmt( *buf, opts ); } void Fmt( int i, StrBuf &buf, int opts ) const; // Moving across client/server boundary // 0 is pre-2002.1 // 1 is 2002.1 // 2 is 2002.1 loopback (not used by client) void Marshall0( StrBuf &out ) const; void Marshall1( StrDict &out, int uniquote = 0 ) const; void Marshall2( StrBuf &out ) const; void UnMarshall0( const StrPtr &in ); void UnMarshall1( StrDict &in ); void UnMarshall2( const StrPtr &in ); void Snap(); // Debugging void Dump( const char *trace ); private: // Remainder is the actual error info ErrorSeverity severity; // of worst error int genericCode; // of worst error ErrorPrivate *ep; // for actual error data static const char *severityText[]; } ; // Note Macro can only be used in methods with void return values # define IF_ERROR_STOP( e ) \ if( (e)->Test() ) \ return; # endif /* __ERROR_H__ */
# | Change | User | Description | Committed | |
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#1 | 15071 | alan_petersen |
Populate -o //guest/perforce_software/piper/... //guest/alan_petersen/piper/.... |
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//guest/perforce_software/piper/mac/main/Perforce/p4api/Headers/error.h | |||||
#3 | 13625 | alan_petersen |
UPDATE: - updated p4api to p4api-2015.1.1054991 - included in OpenSSL 1.0.2a ssl and crypto libraries The benefit of these are that Piper now supports connecting to 15.1 servers, and also supports ssl: connections. Woo hoo! |
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#2 | 12961 | alan_petersen |
Piper 2.0 Mega Update New Features/Functionality - Added help menu redirecting to URL. - Added readonly property for creating new workspaces. - Added html hyperlinks for Copy link functionality. - Added functionality for managing Finder Favorite items in sidebar. - Redesigned the way mapping is stored in Piper. - First version of syncing finder sidebar items with workspace mapping. - Small sorting improvements. - Creating Projects directory inside users home folder. - Adding Projects folder to finder sidebar item. - Creating and removing symbolic links accordingly to mapped folders. - Preventing duplicate names in symbolic links. - Refreshing symbolic links on mapping change inside application. - Storing workspace and server details in p4 configuration for other applications to use. - Added contextual menu items for Finder integration. - Added services menu for Adobe Illustrator integration. - Keyboard shortcuts for Illustrator integration. - Code refactoring and fixes for mapping issues. - Added Finder functionality to edit all files in folder. - Added user friendly message when editing a file using Finder outside the workspace. - Implemented hidden automatic login when opening application using Finder integration. - Logging to file in ~/Library/Logs - Unified workspace and all files views to show both local and depot files and folders. - Removed my workspace view references and logic. - Editing unmapped files on server. - First version of adding file to unmapped folders. - Showing opened by and edit actions in column details for all depot files. - Improved mappings functionality. - Enabled same feature options for mapped and unmapped folders and files. - Redesigned from scratch mapping and unmapping procedures for adding and removing files. - Implemented cleaning workspace using new mapping functionality. Removed debug overlay coloring. - Automated workspace creation - Improvements in editing files already mapped to workspace. - Implemented deleting remote files. - Implemented first version of move operation for remote files. - Removing last workspace information when disconnecting from workspace using app menu. - Implemented editing and submitting using symbolic links in project folder. New finder menu service for symbolic links Show in Piper which acts like share link functionality. - New icons for files and folders not tracked in the filesystem. - Improvements in showing file using share link. - Switched to new way of retrieving files in order to show user changes. - Redesigned and implemented new functionality for chaining operations with mapping. - Improvements and redesign of Edit/add actions to use new chaining logic . Fixed issue with file edit. - Improvements in window showing when using services. - Simplified file loading so the local files appears only when remote are also loaded. - Improved deleting of untracked files to avoid mapping and marking for delete. - Enabling simple copy paste and moving of remote and local files. - Added abort for exception handling in order to force crashing application on critical failures - Added custom exception handling for catching runtime errors to log and crash instead of continuing in unstable state. - Changed file copying to use mark for add . - Simplified and fixed responding file representations to mapping changes. Bug Fixes - Fixed crash when synchronizing. - Fixed sync issue when downloading directory without file size information. - Fixed issue with unread list crashing when file is not existing on disk. - Fixed incorrect sync progress calculation. - Removed relative path issues. - Fixed many of case-sensitivity problems. - Fixed deprecated methods and related issues in OS X 10.10. - Fixed folder rename not updating in column view. Revised and fixed many potential problems from implicit casting. - Fixed missing sync button on fast sync completion. - Refreshing mapping on synchronization. Fixed symbolic links not appearing until app is restarted. - Fixed latest crashing of autosync. - Fixed loading indicator issues. - Fixed and redesigned submit dialog to work correctly with Submit All Files option in Finder. - Fixed multiple error messages on network outage. Redesigned showing errors in main window. - Fixed opening random locations when using Finder integration. - Fixed issue when panel was detached from parent window. - Fixed bug when creating new workspace wouldn't store default settings. - Fixed memory issues with network operations. - Fixes in relogging mappings and file listing. - Improvements in editing unmapped files. - Fixed crash when adding file outside workspace. - Fixed breadcrumbs control issue. - Fixed issue with double parent folders when opening unmapped files. - Fixed crashes on sync after mapping new files. - Fixed issue with editing file using Finder -- Merging code and additional fixes in add button functionality. - Fixed unsync not working - Fixed submit panel issue not selecting files with different name case. - Fixed missing revert and sync to workspace actions in some cases. - Fixed issue with Submit and Edit finder actions. Improvements in stability of finder integration. - Fixed issue with unsubmitted folders breaking status of files inside. - Fixed issue with added files not showing correct icon and status. - Fixed bug with file edit resulting in a new directory named exactly like a file. - Fixed issue with reloading of subpath resulting in untracked folders. - Fixed mapping issue when result was always view mapping not relative. - Fixed submit panel showing more than once. - Fixed illustrator services not working. - Fixed userdefaults preferences problem with workspace name being null. - Fixed userdefaults keypath problem of dot-containing workspace names. - Forcing recreating of browser to possibly prevent pre-10.10 errors with automatic workspace selection. - Fixed adding file to depot not presenting correct icon. - Fixed issues with reverting a file that was marked for add. - Presenting error when trying to submit untracked files. - Fixed issue when submit files service crashed when using unmapped files. - Fixed file representation disappearing when removing file. - Fixed issue with symlinks resolving working on 10.10 only. Issue related to workspace selection not showing. - Fixed error panel method calls unavailable in Mac OS versions before 10.10. Issue related to hanging error panels. - Fixed removing a local file resulting in action progress freezing. - Fixed open file not working after edit. - Fixing crash when mapping changed. Issue related to moving local file to unmapped folder and other similar cases. |
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#1 | 11252 | alan_petersen | Rename/move file(s) | ||
//guest/perforce_software/piper/mac/Perforce/p4api/Headers/error.h | |||||
#1 | 10744 | alan_petersen | Rename/move file(s) | ||
//guest/perforce_software/piper/Perforce/p4api/Headers/error.h | |||||
#1 | 8919 | Matt Attaway | Initial add of Piper, a lightweight Perforce client for artists and designers. |