using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Text;
namespace Perforce.P4
{
public partial class P4ClientError
{
public static int usage = ErrorOf(ErrorSubsystem.ES_OS, 0, ErrorSeverity.E_FAILED, ErrorGeneric.EV_NONE, 0); //"p4 -h for usage."
}
}
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 12954 | anis_sg |
Populate -o //guest/perforce_software/p4connect/... //guest/anis_sg/perforce_software/p4connect/.... |
||
| //guest/perforce_software/p4connect/src/P4Bridge/p4api.net/errors/clientmain.cs | |||||
| #1 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
||
| //guest/norman_morse/dev/p4connect/src/P4Bridge/p4api.net/errors/clientmain.cs | |||||
| #1 | 11821 | Norman Morse | Move Unity 5 compatible build from internal dev branch to workshop dev branch. | ||