#pragma once // Including SDKDDKVer.h defines the highest available Windows platform. // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. #include <SDKDDKVer.h>
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 12954 | anis_sg |
Populate -o //guest/perforce_software/p4connect/... //guest/anis_sg/perforce_software/p4connect/.... |
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| //guest/perforce_software/p4connect/src/P4Bridge/p4bridgeStressTest/targetver.h | |||||
| #1 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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| //guest/norman_morse/dev/p4connect/src/P4Bridge/p4bridgeStressTest/targetver.h | |||||
| #1 | 11821 | Norman Morse | Move Unity 5 compatible build from internal dev branch to workshop dev branch. | ||