P4Connect.vs13.csproj #1

  • //
  • guest/
  • anis_sg/
  • perforce_software/
  • p4connect/
  • src/
  • P4Connect/
  • P4Connect/
  • P4Connect.vs13.csproj
  • View
  • Commits
  • Open Download .zip Download (10 KB)
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{B77B7D91-368A-4EDD-9E01-38236DA128AE}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>P4Connect</RootNamespace>
    <AssemblyName>P4Connect</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <CodeContractsAssemblyMode>1</CodeContractsAssemblyMode>
    <MonoMdbGenerator>C:\Program Files (x86)\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe</MonoMdbGenerator>
    <Mono>C:\Program Files (x86)\Unity\Editor\Data\MonoBleedingEdge\bin\mono.exe</Mono>
    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>full</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x64</PlatformTarget>
    <CodeContractsEnableRuntimeChecking>False</CodeContractsEnableRuntimeChecking>
    <CodeContractsRuntimeOnlyPublicSurface>False</CodeContractsRuntimeOnlyPublicSurface>
    <CodeContractsRuntimeThrowOnFailure>True</CodeContractsRuntimeThrowOnFailure>
    <CodeContractsRuntimeCallSiteRequires>False</CodeContractsRuntimeCallSiteRequires>
    <CodeContractsRuntimeSkipQuantifiers>False</CodeContractsRuntimeSkipQuantifiers>
    <CodeContractsRunCodeAnalysis>False</CodeContractsRunCodeAnalysis>
    <CodeContractsNonNullObligations>False</CodeContractsNonNullObligations>
    <CodeContractsBoundsObligations>False</CodeContractsBoundsObligations>
    <CodeContractsArithmeticObligations>False</CodeContractsArithmeticObligations>
    <CodeContractsEnumObligations>False</CodeContractsEnumObligations>
    <CodeContractsRedundantAssumptions>False</CodeContractsRedundantAssumptions>
    <CodeContractsInferRequires>False</CodeContractsInferRequires>
    <CodeContractsInferEnsures>False</CodeContractsInferEnsures>
    <CodeContractsInferObjectInvariants>False</CodeContractsInferObjectInvariants>
    <CodeContractsSuggestAssumptions>False</CodeContractsSuggestAssumptions>
    <CodeContractsSuggestRequires>True</CodeContractsSuggestRequires>
    <CodeContractsSuggestEnsures>False</CodeContractsSuggestEnsures>
    <CodeContractsSuggestObjectInvariants>False</CodeContractsSuggestObjectInvariants>
    <CodeContractsRunInBackground>True</CodeContractsRunInBackground>
    <CodeContractsShowSquigglies>True</CodeContractsShowSquigglies>
    <CodeContractsUseBaseLine>False</CodeContractsUseBaseLine>
    <CodeContractsEmitXMLDocs>False</CodeContractsEmitXMLDocs>
    <CodeContractsCustomRewriterAssembly />
    <CodeContractsCustomRewriterClass />
    <CodeContractsLibPaths />
    <CodeContractsExtraRewriteOptions />
    <CodeContractsExtraAnalysisOptions />
    <CodeContractsBaseLineFile />
    <CodeContractsCacheAnalysisResults>True</CodeContractsCacheAnalysisResults>
    <CodeContractsRuntimeCheckingLevel>Full</CodeContractsRuntimeCheckingLevel>
    <CodeContractsReferenceAssembly>Build</CodeContractsReferenceAssembly>
    <CodeContractsAnalysisWarningLevel>0</CodeContractsAnalysisWarningLevel>
    <DebugSymbols>true</DebugSymbols>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>..\bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
    <CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>..\bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>full</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\x64\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>x64</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
    <CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\x64\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>full</DebugType>
    <PlatformTarget>x64</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="log4net">
      <HintPath>..\..\Assets\P4Connect\Editor\log4net.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Security" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEditor">
      <HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="P4Connect.Logger.cs" />
    <Compile Include="P4Connect.AssetBridge.cs" />
    <Compile Include="P4Connect.AssetPostProcessor.cs" />
    <Compile Include="P4Connect.AssetStatusCache.cs" />
    <Compile Include="P4Connect.ChangeLists.cs" />
    <Compile Include="P4Connect.ChangeManager.cs" />
    <Compile Include="P4Connect.Connection.cs" />
    <Compile Include="P4Connect.Engine.Operations.cs" />
    <Compile Include="P4Connect.Icons.cs" />
    <Compile Include="P4Connect.Menus.cs" />
    <Compile Include="P4Connect.OpenedConnection.cs" />
    <Compile Include="P4Connect.PendingChanges.cs" />
    <Compile Include="P4Connect.Queries.cs" />
    <Compile Include="P4Connect.Utils.cs" />
    <Compile Include="P4Connect.VersionInfo.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="P4Connect.Config.cs" />
    <Compile Include="P4Connect.Engine.cs" />
    <Compile Include="P4Connect.FileWatcher.cs" />
    <Compile Include="P4Connect.Main.cs" />
    <Compile Include="P4Connect.Secure.cs" />
    <Compile Include="P4Connect.UnityVSBridge.cs" />
    <Compile Include="P4Connect.VerifySettings.cs" />
  </ItemGroup>
  <ItemGroup>
    <COMReference Include="AccessibilityCplAdminLib">
      <Guid>{714DD4F6-7676-4BDE-925A-C2FEC2073F36}</Guid>
      <VersionMajor>1</VersionMajor>
      <VersionMinor>0</VersionMinor>
      <Lcid>0</Lcid>
      <WrapperTool>tlbimp</WrapperTool>
      <Isolated>False</Isolated>
      <EmbedInteropTypes>True</EmbedInteropTypes>
    </COMReference>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\P4Bridge\p4api.net\p4api.net.vs13.csproj">
      <Project>{1305abf0-eea0-464f-99d5-7fd5be5e4956}</Project>
      <Name>p4api.net.vs13</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="BeforeBuild">
    <Message Text="MSBuildProjectDirectory=$(MSBuildProjectDirectory)" />
    <Message Text="include path=$(MSBuildProjectDirectory)\..\AssetTarget.txt" />
    <ItemGroup>
      <AssetTargetFile Include="$(MSBuildProjectDirectory)\..\AssetTarget.txt" />
    </ItemGroup>
    <ReadLinesFromFile File="@(AssetTargetFile)">
      <Output TaskParameter="Lines" PropertyName="AssetTargetLong" />
    </ReadLinesFromFile>
    <PropertyGroup>
      <AssetTarget>$(MSBuildProjectDirectory)\..\$(AssetTargetLong)</AssetTarget>
    </PropertyGroup>
    <Message Text="AssetTarget now initialized to:$(AssetTarget)" />
  </Target>
  <Target Name="AfterBuild">
    <Message Text="Copying assets to:  $(AssetTarget)\P4Connect\Editor\" />
    <Message Text="Copying assets from: $(TargetDir)$(Targetname).*" />
    <Exec Command="xcopy /Y/R/I/S $(MSBuildProjectDirectory)\..\..\Assets  $(AssetTarget)" IgnoreExitCode="true" />
    <Exec Command="xcopy /Y/R/I $(TargetDir)$(Targetname).*  $(AssetTarget)\P4Connect\Editor" IgnoreExitCode="true" />
    <CallTarget Targets="GenerateMonoSymbols" Condition=" Exists('$(OutputPath)\$(AssemblyName).pdb') " />
  </Target>
  <Target Name="GenerateMonoSymbols">
    <Message Text="$(ProjectName) -&gt; $(TargetPath).mdb" Importance="High" />
    <Exec Command="&quot;$(Mono)&quot; &quot;$(MonoMdbGenerator)&quot; $(AssemblyName).dll" WorkingDirectory="$(MSBuildProjectDirectory)\$(OutputPath)" />
  </Target>
</Project>
# Change User Description Committed
#1 12954 anis_sg Populate -o //guest/perforce_software/p4connect/...
//guest/anis_sg/perforce_software/p4connect/....
//guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.vs13.csproj
#6 12512 Norman Morse Integrate from Dev branch, preparing for Beta3 release
#5 12362 Norman Morse Added Debug Logging for p4log
Fixed some path comparison issues.
Created a CaseSensitivity test
#4 12135 Norman Morse Integrate dev branch changes into main.

This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility
#3 11447 Norman Morse Updates from internal main, moved to workshop
#2 11376 Norman Morse Project and Solution updates.
Change AssetTarget.txt files to use relative paths.
#1 11239 Norman Morse Sample Unity project for debugging P4Connect using VS2013
//guest/norman_morse/dev/p4connect/src/P4Connect/P4Connect/P4Connect.vs13.csproj
#3 11172 Norman Morse P4Config integration.
#2 11131 Norman Morse Fixed vs2013 build and AssetTarget files
#1 11121 Norman Morse Visual Studio 2013 projects and solutions