#pragma once typedef bool UnitTest(void); struct _PROCESS_INFORMATION; typedef struct _PROCESS_INFORMATION * LPPROCESS_INFORMATION; typedef struct testList { char * TestName; UnitTest * Test; testList * pNext; } TestList; class UnitTestSuite { private: UnitTestSuite * pNextTestSuite; TestList * pFirstTest; TestList * pLastTest; static bool breakOnFailure; static bool endOnFailure; protected: void RegisterTest(UnitTest * test, char* testName); int HandleException(unsigned int c, struct _EXCEPTION_POINTERS *e); LPPROCESS_INFORMATION RunProgram(char * cmdLine, char * cwd, bool newConsole, bool waitForExit); bool EndProcess(LPPROCESS_INFORMATION pi); bool rmDir(char * path); public: UnitTestSuite(); ~UnitTestSuite(); virtual bool Setup() { return true; } virtual bool TearDown(char* testName) { return true; } UnitTestSuite * NextTestSuite() { return pNextTestSuite; } void NextTestSuite(UnitTestSuite * pNew) { pNextTestSuite = pNew; } void RunTests(); static bool Assert(bool condition, char* FailStr, int Line, char * file); static bool BreakOnFailure() { return breakOnFailure; } static void BreakOnFailure(bool bNew) { breakOnFailure = bNew; } static bool EndOnFailure() { return endOnFailure; } static void EndOnFailure(bool bNew) { endOnFailure = bNew; } }; class UnitTestFrameWork { private: static int testsPassed; static int testsFailed; public: UnitTestFrameWork(void); static UnitTestSuite * pFirstTestSuite; static UnitTestSuite * pLastTestSuite; static void RegisterTestSuite(UnitTestSuite * pSuite); static void RunTests(); static void IncrementTestsPassed() { testsPassed++; } static void IncrementTestsFailed() { testsFailed++; } }; #define DECLARE_TEST_SUITE(t) static t * TestInstance; \ static t * Create(); #define CREATE_TEST_SUITE(t) \ t * t::Create() \ { \ if (!TestInstance) \ { \ TestInstance = new t(); \ UnitTestFrameWork::RegisterTestSuite(TestInstance); \ } \ return TestInstance; \ } \ t * t::TestInstance = t::Create(); #define DELETE_TEST_SUITE(t) \ void t::Delete() \ { \ if (TestInstance) \ { \ delete TestInstance; \ } \ } \ #define ASSERT_FAIL(a) if (!UnitTestSuite::Assert(false, a, __LINE__, __FILE__)) return false; #define ASSERT_TRUE(a) if (!UnitTestSuite::Assert((a), "ASSERT_TRUE Failed", __LINE__, __FILE__)) return false; #define ASSERT_FALSE(a) if (!UnitTestSuite::Assert((!a), "ASSERT_FALSE Failed", __LINE__, __FILE__)) return false; #define ASSERT_EQUAL(a, b) if (!UnitTestSuite::Assert((a == b), "ASSERT_EQUAL Failed", __LINE__, __FILE__)) return false; #define ASSERT_NOT_EQUAL(a, b) if (!UnitTestSuite::Assert((a != b), "ASSERT_NOT_EQUAL Failed", __LINE__, __FILE__)) return false; #define ASSERT_NULL(a) if (!UnitTestSuite::Assert((a == NULL), "ASSERT_NULL Failed", __LINE__, __FILE__)) return false; #define ASSERT_NOT_NULL(a) if (!UnitTestSuite::Assert((a != NULL), "ASSERT_NOT_NULL Failed", __LINE__, __FILE__)) return false; #define ASSERT_STRING_EQUAL(a, b) if (!UnitTestSuite::Assert((strcmp((a),(b)) == 0), "ASSERT_STRING_EQUAL Failed", __LINE__, __FILE__)) return false; #define ASSERT_STRING_STARTS_WITH(a, b) if (!UnitTestSuite::Assert((strncmp((a),(b), strlen(b)) == 0), "ASSERT_STRING_STARTS_WITH Failed", __LINE__, __FILE__)) return false; #define ASSERT_W_STRING_EQUAL(a, b) if (!UnitTestSuite::Assert((wcscmp((a),(b)) == 0), "ASSERT_W_STRING_EQUAL Failed", __LINE__, __FILE__)) return false; #define ASSERT_W_STRING_STARTS_WITH(a, b) if (!UnitTestSuite::Assert((wcsncmp((a),(b), strlen(b)) == 0), "ASSERT_STRING_STARTS_WITH Failed", __LINE__, __FILE__)) return false;
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 21095 | artofcode |
Populate -o //guest/perforce_software/p4connect/... //guest/artofcode/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge-unit-test/UnitTestFrameWork.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge-unit-test/UnitTestFrameWork.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |