#include "StdAfx.h" #include "P4Connection.h" #include "P4BridgeClient.h" #include "P4BridgeServer.h" #include "ConnectionManager.h" #define DELETE_OBJECT(obj) if( obj != NULL ) { delete obj; obj = NULL; } //#ifdef _DEBUG_MEMORY //IdleConnection::IdleConnection(P4Connection* pcon, _int64 releaseTime) // : DoublyLinkedListItem(NULL), p4base(tIdleConnection) //{ // pCon = pcon; // ReleaseTime = releaseTime; //} //#endif //IdleConnection::~IdleConnection(void) //{ // DELETE_OBJECT(pCon); //} #ifdef _DEBUG_MEMORY ConnectionManager::ConnectionManager(P4BridgeServer* pserver) : DoublyLinkedList(&(pserver->Locker)), p4base(tConnectionManager) #else ConnectionManager::ConnectionManager(P4BridgeServer* pserver) : DoublyLinkedList(&(pserver->Locker)) #endif { Initialized = 0; pServer = pserver; client = NULL; user = NULL; port = NULL; password = NULL; programName = NULL; programVer = NULL; cwd = NULL; host = NULL; ignore = NULL; csname = NULL; charset = (CharSetApi::CharSet) 0; file_charset = (CharSetApi::CharSet) 0; IdleConnections = new DoublyLinkedList(&(pserver->Locker)); } ConnectionManager::~ConnectionManager(void) { if (disposed != 0) { return; } LOCK(&pServer->Locker); disposed = 1; DiscardConnections(); // The P4Connection list will be deleted by the destructor for DoublyLinkedList //P4Connection* connection = (P4Connection*)First(); //while (connection) //{ // P4Connection* nextConnection = (P4Connection*)connection->Next(); // delete connection; // connection = nextConnection; //} Initialized = 0; DELETE_OBJECT(client); DELETE_OBJECT(user); DELETE_OBJECT(port); DELETE_OBJECT(password); DELETE_OBJECT(programName); DELETE_OBJECT(programVer); DELETE_OBJECT(cwd); DELETE_OBJECT(host); DELETE_OBJECT(csname); DELETE_OBJECT(ignore); } const StrPtr* ConnectionManager::GetCharset( ) { const StrPtr* ret = &(GetConnection(0)->GetCharset( )); ReleaseConnection(0,0); return ret; } int ConnectionManager::Disconnect( void ) { LOCK(&pServer->Locker); Initialized = 0; P4Connection* connection = (P4Connection*)First(); while (connection) { if (connection->Id >=1) { // this connection is running a command and so it cannot // be closed, set initialized to false, so it will reinitialize // for the next command //connection->clientNeedsInit = 1; //Initialized = 0; return 0; } connection = (P4Connection*)connection->Next();; } // not running any commands, so discard all connections DiscardConnections(); return 1; } void ConnectionManager::DiscardConnections() { // discard idle connections DELETE_OBJECT(IdleConnections); //while (idle) //{ // IdleConnection* pCur = idle; // idle = (IdleConnection*)pCur->Prev(); // pCur->pCon->Disconnect(); // delete pCur; //} P4Connection* connection = (P4Connection*)Last(); while (connection) { P4Connection* pCur = connection; connection = (P4Connection*)pCur->Prev(); pCur->Disconnect(); delete pCur; } this->pFirstItem = NULL; this->pLastItem = NULL; } P4Connection* ConnectionManager::GetConnection(int cmdId) { LOCK(&pServer->Locker); P4Connection* con = (P4Connection*)Find(cmdId); if (con) { return con; } if (!IdleConnections) { IdleConnections = new DoublyLinkedList(&(pServer->Locker)); } P4Connection* idle = (P4Connection*)IdleConnections->First(); if (idle) { //LOG_DEBUG1(4 ,"Using existing Connection for command: %X", cmdId); //LOG_DEBUG1(4 ,"Now have %d connections in ConnectionManager", itemCount); con = idle; con->Id = cmdId; IdleConnections->Remove(idle,0); Add(con); return con; } return NewConnection(cmdId); } void ConnectionManager::ReleaseConnection(int cmdId, P4UINT64 releaseTime) { LOCK(&pServer->Locker); P4Connection* con = (P4Connection*)Find(cmdId); ReleaseConnection(con, releaseTime); } void ConnectionManager::ReleaseConnection(P4Connection* con, P4UINT64 releaseTime) { if (con) { con->ui->clear_results(); Remove(con, 0); con->Id = -1; con->ReleaseTime = releaseTime; IdleConnections->Add(con); } } int ConnectionManager::FreeConnections( P4UINT64 currentTime ) { LOCK(&pServer->Locker); if (!IdleConnections) { return 0; } P4Connection* con = (P4Connection*)IdleConnections->First(); while (con) { if (con->ReleaseTime > currentTime) { break; } con->Disconnect(); IdleConnections->Remove(con); con = (P4Connection*)IdleConnections->First(); } return IdleConnections->Count(); } P4Connection* ConnectionManager::NewConnection(int cmdId) { //LOG_DEBUG1(4 ,"Creating a new Connection for command: %X", cmdId); //LOG_DEBUG1(4 ,"Now have %d connections in ConnectionManager", itemCount); LOCK(&pServer->Locker); P4Connection* con = new P4Connection(this, pServer, cmdId); con->ui = new P4BridgeClient(pServer, con); if (client) con->SetClient( client); if (user) con->SetUser(user); if (port) con->SetPort(port); if (password) con->SetPassword(password); if (programName) con->SetProg(programName); if (programVer) con->SetVersion(programVer); if (cwd) con->SetCwd(cwd); if (host) con->SetHost(host); if (csname) charset = file_charset = CharSetApi::Lookup(csname); con->SetIgnoreFile(".p4ignore"); con->SetProtocol( "specstring", "" ); con->SetProtocol( "enableStreams", "" ); con->SetProtocol( "wingui", "999" ); //con->SetProtocolV("map=3"); // Set the character set for the untagged client con->SetCharset(charset, file_charset); return con; } //P4Connection* ConnectionManager::DefaultConnection() //{ // P4Connection* value = (P4Connection*) Find(0); // if (value) // { // return value; // } // return NewConnection(0); //} void ConnectionManager::SetCharset( CharSetApi::CharSet c, CharSetApi::CharSet filec ) { charset = c; file_charset = filec; P4Connection* curCon = (P4Connection*)pFirstItem; while (curCon) { curCon->SetCharset(c, filec); curCon = (P4Connection*) curCon->Next(); } if (!IdleConnections) { return; } P4Connection* curCon2 = (P4Connection*)IdleConnections->First(); while (curCon2) { curCon2->SetCharset(c, filec); curCon2 = (P4Connection*) curCon2->Next(); } } void ConnectionManager::SetCwd( const char* newCwd ) { DELETE_OBJECT(cwd); cwd = CopyStr(newCwd); if (!pFirstItem) { //DefaultConnection(); return; } P4Connection* curCon = (P4Connection*)pFirstItem; while (curCon) { curCon->SetCwd(newCwd); curCon = (P4Connection*) curCon->Next(); } if (!IdleConnections) { return; } P4Connection* curCon2 = (P4Connection*)IdleConnections->First(); while (curCon2) { curCon2->SetCwd(newCwd); curCon2 = (P4Connection*) curCon2->Next(); } } void ConnectionManager::SetHost( const char* newVal ) { //static char msg[100]; //sprintf(msg,"SetHost %s", newVal); //LOG_INFO(msg); DELETE_OBJECT(host); if (newVal) host = CopyStr(newVal); } void ConnectionManager::SetIgnore( const char* newVal ) { //static char msg[100]; //sprintf(msg,"SetIgnore %s", newVal); //LOG_INFO(msg); DELETE_OBJECT(ignore); if (newVal) ignore = CopyStr(newVal); } void ConnectionManager::SetClient( const char* newVal ) { DELETE_OBJECT(client); if (newVal) client = CopyStr(newVal); } void ConnectionManager::SetUser( const char* newVal ) { DELETE_OBJECT(user); if (newVal) user = CopyStr(newVal); } void ConnectionManager::SetPort( const char* newVal ) { DELETE_OBJECT(port); if (newVal) port = CopyStr(newVal); } void ConnectionManager::SetPassword( const char* newVal ) { DELETE_OBJECT(password); if (newVal) password = CopyStr(newVal); } void ConnectionManager::SetProgramName( const char* newVal ) { DELETE_OBJECT(programName); if (newVal) programName = CopyStr(newVal); } void ConnectionManager::SetProgramVer( const char* newVal ) { DELETE_OBJECT(programVer); if (newVal) programVer = CopyStr(newVal); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19284 | ava | "Forking branch Main of perforce-software-p4connect to ava-p4connect." | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge/ConnectionManager.cpp | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge/ConnectionManager.cpp | |||||
#3 | 14005 | Norman Morse |
Bridge cleanup for OSX warnings and fixes for Unicode: P4CHARSET and P4HOST issues |
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#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |