/******************************************************************************* Copyright (c) 2010, Perforce Software, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PERFORCE SOFTWARE, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ /******************************************************************************* * Name : StrRef.h * * Author : Duncan Barbee <dbarbee@perforce.com> * * Description : A set of classes used to return strings. * ******************************************************************************/ #pragma once class StrPtr; /****************************************************************************** // StrRef is an abstract base class for any reference to text data that needs // to be returned from the bridge. It provides a char* + length interface so // that it can easily be returned in a preallocated buffer by first reading // the length, allocating the buffer, then fetching string data. ******************************************************************************/ class OutStr abstract: public p4base { public: OutStr(void) : p4base(Type()) {}; virtual ~OutStr(void) {}; // virtual int Type(void) { return tOutStr; } void CopyToBuff( void * buff, int length); // Get the Text data and it's length virtual int IsUnicode() = 0; virtual const char * Text() = 0; virtual int Length() = 0; }; /****************************************************************************** // StrPtrRef is wrap a StrPtr object, so that it can easily be returned in a // preallocated buffer by first reading the length, allocating the buffer, // then fetching string data. ******************************************************************************/ class OutStrPtr : public OutStr { public: OutStrPtr(const StrPtr &pval, int isUni); virtual ~OutStrPtr(void); // Get the Text data and it's length virtual int IsUnicode() { return isUnicode; } virtual const char * Text(); virtual int Length(); private: // Don't allow uninitialized references //StrPtrRef(void) {}; int isUnicode; const StrPtr &value; }; /****************************************************************************** // CharPtrRef is wrap a char *, so that it can easily be returned in a // preallocated buffer by first reading the length, allocating the buffer, // then fetching string data. ******************************************************************************/ class OutCharPtr : public OutStr { public: OutCharPtr(char * pval); virtual ~OutCharPtr(void); // Get the Text data and it's length virtual int IsUnicode() { return 0; } virtual const char * Text(); virtual int Length(); private: // Don't allow uninitialized references OutCharPtr(void) {}; char * value; int length; }; /****************************************************************************** // CharPtrRef is wrap a char *, so that it can easily be returned in a // preallocated buffer by first reading the length, allocating the buffer, // then fetching string data. ******************************************************************************/ class OutWCharPtr : public OutStr { public: OutWCharPtr(WCHAR * pval); virtual ~OutWCharPtr(void); // Get the Text data and it's length virtual int IsUnicode() { return 1; } virtual const char * Text(); virtual int Length(); private: // Don't allow uninitialized references OutWCharPtr(void) {}; WCHAR * value; int length; };
# | Change | User | Description | Committed | |
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#1 | 19284 | ava | "Forking branch Main of perforce-software-p4connect to ava-p4connect." | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge/OutStr.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge/OutStr.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |