using System; using System.Collections.Generic; using System.Text; namespace Perforce.P4 { /// <summary> /// Describes the path and path type in a file spec. /// </summary> public abstract class PathSpec { protected PathSpec() { } public PathSpec(string path) { Path = path; } private string _path; public string Path { get; protected set; } public override string ToString() { return Path; } public override bool Equals(object obj) { if (obj == null) { return false; } if (obj is PathSpec) { PathSpec o = obj as PathSpec; return ((this.GetType() == o.GetType()) && (this.Path == o.Path)); } return false; } public override int GetHashCode() { return Path.GetHashCode(); } protected string NormalizeDepot(string path) { string val = ""; if (path != null) { val = path.Trim('"', ' '); val = val.Replace("\\", "/"); } return val; } protected string NormalizeLocal(string path) { string val = ""; if (path != null) { val = path.Trim('"', ' '); val = val.Replace('/', System.IO.Path.DirectorySeparatorChar); } return val; } private static string GetFileName(string path) { String name = path; if (!String.IsNullOrEmpty(path)) { int idx = path.LastIndexOf('/'); if (idx >= 0) { name = path.Substring(idx + 1); } else { idx = path.LastIndexOf('\\'); if (idx >= 0) { name = path.Substring(idx + 1); } } } return name; } private static string GetDirectoryName(string path) { String name = path; if (!String.IsNullOrEmpty(path)) { int idx = path.LastIndexOf('/'); if (idx >= 0) { name = path.Substring(0, idx); } else { idx = path.LastIndexOf('\\'); if (idx >= 0) { name = path.Substring(0, idx); } } } return name; } public string GetFileName() { return GetFileName(Path); } public string GetDirectoryName() { return GetDirectoryName(Path); } public static implicit operator FileSpec(PathSpec s) { return new FileSpec(s,null); } /// <summary> /// Unescape a string. /// </summary> /// <param name="Path">Paths to unescape</param> public static string UnescapePath(string p) { if (p==null) { return p; } string v = p.Replace("%2A", "*"); v = v.Replace("%23", "#"); v = v.Replace("%40", "@"); v = v.Replace("%25", "%"); return v; } /// <summary> /// Escape a string. /// </summary> /// <param name="Path">Path to escape</param> public static string EscapePath(string p) { if (p == null) { return p; } string v = p.Replace("%", "%25"); v = v.Replace("#", "%23"); v = v.Replace("@", "%40"); return v; } /// <summary> /// Escape a list of strings. /// </summary> /// <param name="Paths">Path to escape</param> public static IList<string> EscapePaths(IList<string> Paths) { List<string> v = new List<string>(); foreach (string p in Paths) { v.Add(EscapePath(p)); } return v; } /// <summary> /// Escape an array of strings. /// </summary> /// <param name="Paths">Paths to escape</param> public static string[] EscapePaths(string[] Paths) { string[] v = new string[Paths.Length]; for (int idx = 0; idx < Paths.Length; idx++) { v[idx] = EscapePath(Paths[idx]); } return v; } /// <summary> /// Unescape a list of strings. /// </summary> /// <param name="p4Server">Perforce server</param> public static IList<string> UnescapePaths(IList<string> Paths) { List<string> v = new List<string>(); foreach (string p in Paths) { v.Add(UnescapePath(p)); } return v; } /// <summary> /// Unescape an array of strings. /// </summary> /// <param name="Paths">Paths to unescape</param> public static string[] UnescapePaths(string[] Paths) { string[] v = new string[Paths.Length]; for (int idx = 0; idx < Paths.Length; idx++) { v[idx] = UnescapePath(Paths[idx]); } return v; } } /// <summary> /// A path spec in depot syntax. /// </summary> public class DepotPath : PathSpec { public DepotPath(string path) { Path = NormalizeDepot(path); } public override bool Equals(object obj) { return base.Equals(obj); } } /// <summary> /// A path spec in client syntax. /// </summary> public class ClientPath : PathSpec { public ClientPath(string path) { Path = NormalizeDepot(path); } public override bool Equals(object obj) { return base.Equals(obj); } } /// <summary> /// A path spec in local syntax. /// </summary> public class LocalPath : PathSpec { public LocalPath(string path) { Path = NormalizeLocal(path); } public override bool Equals(object obj) { return base.Equals(obj); } } }
# | Change | User | Description | Committed | |
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#1 | 21852 | cswiedler | Branch //guest/cswiedler/p4connect | ||
//guest/perforce_software/p4connect/dev/shelves/src/P4Bridge/p4api.net/PathSpec.cs | |||||
#1 | 17331 | Norman Morse | Dev branch for Shelves | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4api.net/PathSpec.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api.net/PathSpec.cs | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |