//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "hudelement.h" #include "hud_numericdisplay.h" #include <vgui_controls/Panel.h> #include "cbase.h" #include "hud.h" #include "hud_suitpower.h" #include "hud_macros.h" #include "iclientmode.h" #include <vgui_controls/AnimationController.h> #include <vgui/ISurface.h> #include <vgui/ILocalize.h> #include "KeyValues.h" #include "filesystem.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" struct creditname_t { char szCreditName[256]; char szFontName[256]; float flYPos; float flXPos; bool bActive; float flTime; float flTimeAdd; float flTimeStart; int iSlot; }; #define CREDITS_FILE "scripts/credits.txt" enum { LOGO_FADEIN = 0, LOGO_FADEHOLD, LOGO_FADEOUT, LOGO_FADEOFF, }; #define CREDITS_LOGO 1 #define CREDITS_INTRO 2 #define CREDITS_OUTRO 3 bool g_bRollingCredits = false; int g_iCreditsPixelHeight = 0; //----------------------------------------------------------------------------- // Purpose: Shows the flashlight icon //----------------------------------------------------------------------------- class CHudCredits : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudCredits, vgui::Panel ); public: CHudCredits( const char *pElementName ); virtual void Init( void ); virtual void LevelShutdown( void ); int GetStringPixelWidth ( wchar_t *pString, vgui::HFont hFont ); void MsgFunc_CreditsMsg( bf_read &msg ); void MsgFunc_LogoTimeMsg( bf_read &msg ); virtual bool ShouldDraw( void ) { g_bRollingCredits = IsActive(); if ( g_bRollingCredits && m_iCreditsType == CREDITS_INTRO ) g_bRollingCredits = false; return IsActive(); } protected: virtual void Paint(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); private: void Clear(); void ReadNames( KeyValues *pKeyValue ); void ReadParams( KeyValues *pKeyValue ); void PrepareCredits( const char *pKeyName ); void DrawOutroCreditsName( void ); void DrawIntroCreditsName( void ); void DrawLogo( void ); void PrepareLogo( float flTime ); void PrepareOutroCredits( void ); void PrepareIntroCredits( void ); float FadeBlend( float fadein, float fadeout, float hold, float localTime ); CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); CUtlVector<creditname_t> m_CreditsList; float m_flScrollTime; float m_flSeparation; float m_flFadeTime; bool m_bLastOneInPlace; int m_Alpha; int m_iCreditsType; int m_iLogoState; float m_flFadeInTime; float m_flFadeHoldTime; float m_flFadeOutTime; float m_flNextStartTime; float m_flPauseBetweenWaves; float m_flLogoTimeMod; float m_flLogoTime; float m_flLogoDesiredLength; float m_flX; float m_flY; Color m_cColor; }; void CHudCredits::PrepareCredits( const char *pKeyName ) { Clear(); KeyValues *pKV= new KeyValues( "CreditsFile" ); if ( !pKV->LoadFromFile( filesystem, CREDITS_FILE, "MOD" ) ) { pKV->deleteThis(); Assert( !"env_credits couldn't be initialized!" ); return; } KeyValues *pKVSubkey = pKV->FindKey( pKeyName ); ReadNames( pKVSubkey ); pKVSubkey = pKV->FindKey( "CreditsParams" ); ReadParams( pKVSubkey ); pKV->deleteThis(); } using namespace vgui; DECLARE_HUDELEMENT( CHudCredits ); DECLARE_HUD_MESSAGE( CHudCredits, CreditsMsg ); DECLARE_HUD_MESSAGE( CHudCredits, LogoTimeMsg ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CHudCredits::CHudCredits( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudCredits" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); } void CHudCredits::LevelShutdown() { Clear(); } void CHudCredits::Clear( void ) { SetActive( false ); m_CreditsList.RemoveAll(); m_bLastOneInPlace = false; m_Alpha = m_TextColor[3]; m_iLogoState = LOGO_FADEOFF; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudCredits::Init() { HOOK_HUD_MESSAGE( CHudCredits, CreditsMsg ); HOOK_HUD_MESSAGE( CHudCredits, LogoTimeMsg ); SetActive( false ); } void CHudCredits::ReadNames( KeyValues *pKeyValue ) { if ( pKeyValue == NULL ) { Assert( !"CHudCredits couldn't be initialized!" ); return; } // Now try and parse out each act busy anim KeyValues *pKVNames = pKeyValue->GetFirstSubKey(); while ( pKVNames ) { creditname_t Credits; Q_strcpy( Credits.szCreditName, pKVNames->GetName()); Q_strcpy( Credits.szFontName, pKeyValue->GetString( Credits.szCreditName, "Default" ) ); m_CreditsList.AddToTail( Credits ); pKVNames = pKVNames->GetNextKey(); } } void CHudCredits::ReadParams( KeyValues *pKeyValue ) { if ( pKeyValue == NULL ) { Assert( !"CHudCredits couldn't be initialized!" ); return; } m_flScrollTime = pKeyValue->GetFloat( "scrolltime", 57 ); m_flSeparation = pKeyValue->GetFloat( "separation", 5 ); m_flFadeInTime = pKeyValue->GetFloat( "fadeintime", 1 ); m_flFadeHoldTime = pKeyValue->GetFloat( "fadeholdtime", 3 ); m_flFadeOutTime = pKeyValue->GetFloat( "fadeouttime", 2 ); m_flNextStartTime = pKeyValue->GetFloat( "nextfadetime", 2 ); m_flPauseBetweenWaves = pKeyValue->GetFloat( "pausebetweenwaves", 2 ); m_flLogoTimeMod = pKeyValue->GetFloat( "logotime", 2 ); m_flX = pKeyValue->GetFloat( "posx", 2 ); m_flY = pKeyValue->GetFloat( "posy", 2 ); m_cColor = pKeyValue->GetColor( "color" ); } int CHudCredits::GetStringPixelWidth( wchar_t *pString, vgui::HFont hFont ) { int iLength = 0; for ( wchar_t *wch = pString; *wch != 0; wch++ ) { iLength += surface()->GetCharacterWidth( hFont, *wch ); } return iLength; } void CHudCredits::DrawOutroCreditsName( void ) { if ( m_CreditsList.Count() == 0 ) return; // fill the screen int iWidth, iTall; GetHudSize(iWidth, iTall); SetSize( iWidth, iTall ); for ( int i = 0; i < m_CreditsList.Count(); i++ ) { creditname_t *pCredit = &m_CreditsList[i]; if ( pCredit == NULL ) continue; vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::HFont m_hTFont = vgui::scheme()->GetIScheme(scheme)->GetFont( pCredit->szFontName, true ); int iFontTall = surface()->GetFontTall ( m_hTFont ); if ( pCredit->flYPos < -iFontTall || pCredit->flYPos > iTall ) { pCredit->bActive = false; } else { pCredit->bActive = true; } Color cColor = m_TextColor; //HACKHACK //Last one stays on screen and fades out if ( i == m_CreditsList.Count()-1 ) { if ( m_bLastOneInPlace == false ) { pCredit->flYPos -= gpGlobals->frametime * ( (float)g_iCreditsPixelHeight / m_flScrollTime ); if ( (int)pCredit->flYPos + ( iFontTall / 2 ) <= iTall / 2 ) { m_bLastOneInPlace = true; m_flFadeTime = gpGlobals->curtime + 10.0f; } } else { if ( m_flFadeTime <= gpGlobals->curtime ) { if ( m_Alpha > 0 ) { m_Alpha -= gpGlobals->frametime * ( m_flScrollTime * 2 ); if ( m_Alpha <= 0 ) { pCredit->bActive = false; engine->ClientCmd( "creditsdone" ); } } } cColor[3] = max( 0, m_Alpha ); } } else { pCredit->flYPos -= gpGlobals->frametime * ( (float)g_iCreditsPixelHeight / m_flScrollTime ); } if ( pCredit->bActive == false ) continue; surface()->DrawSetTextFont( m_hTFont ); surface()->DrawSetTextColor( cColor[0], cColor[1], cColor[2], cColor[3] ); wchar_t unicode[256]; if ( pCredit->szCreditName[0] == '#' ) { vgui::localize()->ConstructString( unicode, sizeof(unicode), vgui::localize()->Find(pCredit->szCreditName), 0 ); } else { vgui::localize()->ConvertANSIToUnicode( pCredit->szCreditName, unicode, sizeof( unicode ) ); } int iStringWidth = GetStringPixelWidth( unicode, m_hTFont ); surface()->DrawSetTextPos( ( iWidth / 2 ) - ( iStringWidth / 2 ), pCredit->flYPos ); surface()->DrawUnicodeString( unicode ); } } void CHudCredits::DrawLogo( void ) { if( m_iLogoState == LOGO_FADEOFF ) { SetActive( false ); return; } switch( m_iLogoState ) { case LOGO_FADEIN: { float flDeltaTime = ( m_flFadeTime - gpGlobals->curtime ); m_Alpha = max( 0, RemapValClamped( flDeltaTime, 5.0f, 0, -128, 255 ) ); if ( flDeltaTime <= 0.0f ) { m_iLogoState = LOGO_FADEHOLD; m_flFadeTime = gpGlobals->curtime + m_flLogoDesiredLength; } break; } case LOGO_FADEHOLD: { if ( m_flFadeTime <= gpGlobals->curtime ) { m_iLogoState = LOGO_FADEOUT; m_flFadeTime = gpGlobals->curtime + 2.0f; } break; } case LOGO_FADEOUT: { float flDeltaTime = ( m_flFadeTime - gpGlobals->curtime ); m_Alpha = RemapValClamped( flDeltaTime, 0.0f, 2.0f, 0, 255 ); if ( flDeltaTime <= 0.0f ) { m_iLogoState = LOGO_FADEOFF; SetActive( false ); } break; } } // fill the screen int iWidth, iTall; GetHudSize(iWidth, iTall); SetSize( iWidth, iTall ); char szLogoFont[64]; if ( IsXbox() ) { Q_snprintf( szLogoFont, sizeof( szLogoFont ), "WeaponIcons_Small" ); } else if ( hl2_episodic.GetBool() ) { Q_snprintf( szLogoFont, sizeof( szLogoFont ), "ClientTitleFont" ); } else { Q_snprintf( szLogoFont, sizeof( szLogoFont ), "WeaponIcons" ); } vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::HFont m_hTFont = vgui::scheme()->GetIScheme(scheme)->GetFont( szLogoFont ); int iFontTall = surface()->GetFontTall ( m_hTFont ); Color cColor = m_TextColor; cColor[3] = m_Alpha; surface()->DrawSetTextFont( m_hTFont ); surface()->DrawSetTextColor( cColor[0], cColor[1], cColor[2], cColor[3] ); wchar_t unicode[256]; vgui::localize()->ConvertANSIToUnicode( "HALF-LIFE'", unicode, sizeof( unicode ) ); int iStringWidth = GetStringPixelWidth( unicode, m_hTFont ); surface()->DrawSetTextPos( ( iWidth / 2 ) - ( iStringWidth / 2 ), ( iTall / 2 ) - ( iFontTall / 2 ) ); surface()->DrawUnicodeString( unicode ); //Adrian: This should really be exposed. if ( hl2_episodic.GetBool() ) { vgui::localize()->ConvertANSIToUnicode( "== episode one==", unicode, sizeof( unicode ) ); iStringWidth = GetStringPixelWidth( unicode, m_hTFont ); surface()->DrawSetTextPos( ( iWidth / 2 ) - ( iStringWidth / 2 ), ( iTall / 2 ) + ( iFontTall / 2 )); surface()->DrawUnicodeString( unicode ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- float CHudCredits::FadeBlend( float fadein, float fadeout, float hold, float localTime ) { float fadeTime = fadein + hold; float fadeBlend; if ( localTime < 0 ) return 0; if ( localTime < fadein ) { fadeBlend = 1 - ((fadein - localTime) / fadein); } else if ( localTime > fadeTime ) { if ( fadeout > 0 ) fadeBlend = 1 - ((localTime - fadeTime) / fadeout); else fadeBlend = 0; } else fadeBlend = 1; if ( fadeBlend < 0 ) fadeBlend = 0; return fadeBlend; } void CHudCredits::DrawIntroCreditsName( void ) { if ( m_CreditsList.Count() == 0 ) return; // fill the screen int iWidth, iTall; GetHudSize(iWidth, iTall); SetSize( iWidth, iTall ); for ( int i = 0; i < m_CreditsList.Count(); i++ ) { creditname_t *pCredit = &m_CreditsList[i]; if ( pCredit == NULL ) continue; if ( pCredit->bActive == false ) continue; vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::HFont m_hTFont = vgui::scheme()->GetIScheme(scheme)->GetFont( pCredit->szFontName ); float localTime = gpGlobals->curtime - pCredit->flTimeStart; surface()->DrawSetTextFont( m_hTFont ); surface()->DrawSetTextColor( m_cColor[0], m_cColor[1], m_cColor[2], FadeBlend( m_flFadeInTime, m_flFadeOutTime, m_flFadeHoldTime + pCredit->flTimeAdd, localTime ) * m_cColor[3] ); wchar_t unicode[256]; vgui::localize()->ConvertANSIToUnicode( pCredit->szCreditName, unicode, sizeof( unicode ) ); surface()->DrawSetTextPos( XRES( pCredit->flXPos ), YRES( pCredit->flYPos ) ); surface()->DrawUnicodeString( unicode ); if ( m_flLogoTime > gpGlobals->curtime ) continue; if ( pCredit->flTime - m_flNextStartTime <= gpGlobals->curtime ) { if ( m_CreditsList.IsValidIndex( i + 3 ) ) { creditname_t *pNextCredits = &m_CreditsList[i + 3]; if ( pNextCredits && pNextCredits->flTime == 0.0f ) { pNextCredits->bActive = true; if ( i < 3 ) { pNextCredits->flTimeAdd = ( i + 1.0f ); pNextCredits->flTime = gpGlobals->curtime + m_flFadeInTime + m_flFadeOutTime + m_flFadeHoldTime + pNextCredits->flTimeAdd; } else { pNextCredits->flTimeAdd = m_flPauseBetweenWaves; pNextCredits->flTime = gpGlobals->curtime + m_flFadeInTime + m_flFadeOutTime + m_flFadeHoldTime + pNextCredits->flTimeAdd; } pNextCredits->flTimeStart = gpGlobals->curtime; pNextCredits->iSlot = pCredit->iSlot; } } } if ( pCredit->flTime <= gpGlobals->curtime ) { pCredit->bActive = false; if ( i == m_CreditsList.Count()-1 ) { Clear(); } } } } void CHudCredits::ApplySchemeSettings( IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetVisible( ShouldDraw() ); SetBgColor( Color(0, 0, 0, 0) ); } void CHudCredits::Paint() { if ( m_iCreditsType == CREDITS_LOGO ) { DrawLogo(); } else if ( m_iCreditsType == CREDITS_INTRO ) { DrawIntroCreditsName(); } else if ( m_iCreditsType == CREDITS_OUTRO ) { DrawOutroCreditsName(); } } void CHudCredits::PrepareLogo( float flTime ) { m_Alpha = 0; m_flLogoDesiredLength = flTime; m_flFadeTime = gpGlobals->curtime + 5.0f; m_iLogoState = LOGO_FADEIN; SetActive( true ); } void CHudCredits::PrepareOutroCredits( void ) { PrepareCredits( "OutroCreditsNames" ); if ( m_CreditsList.Count() == 0 ) return; // fill the screen int iWidth, iTall; GetHudSize(iWidth, iTall); SetSize( iWidth, iTall ); int iHeight = iTall; for ( int i = 0; i < m_CreditsList.Count(); i++ ) { creditname_t *pCredit = &m_CreditsList[i]; if ( pCredit == NULL ) continue; vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::HFont m_hTFont = vgui::scheme()->GetIScheme(scheme)->GetFont( pCredit->szFontName, true ); pCredit->flYPos = iHeight; pCredit->bActive = false; iHeight += surface()->GetFontTall ( m_hTFont ) + m_flSeparation; } SetActive( true ); g_iCreditsPixelHeight = iHeight; } void CHudCredits::PrepareIntroCredits( void ) { PrepareCredits( "IntroCreditsNames" ); int iSlot = 0; for ( int i = 0; i < m_CreditsList.Count(); i++ ) { creditname_t *pCredit = &m_CreditsList[i]; if ( pCredit == NULL ) continue; vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::HFont m_hTFont = vgui::scheme()->GetIScheme(scheme)->GetFont( pCredit->szFontName ); pCredit->flYPos = m_flY + ( iSlot * surface()->GetFontTall ( m_hTFont ) ); pCredit->flXPos = m_flX; if ( i < 3 ) { pCredit->bActive = true; pCredit->iSlot = iSlot; pCredit->flTime = gpGlobals->curtime + m_flFadeInTime + m_flFadeOutTime + m_flFadeHoldTime; pCredit->flTimeStart = gpGlobals->curtime; m_flLogoTime = pCredit->flTime + m_flLogoTimeMod; } else { pCredit->bActive = false; pCredit->flTime = 0.0f; } iSlot = ( iSlot + 1 ) % 3; } SetActive( true ); } void CHudCredits::MsgFunc_CreditsMsg( bf_read &msg ) { m_iCreditsType = msg.ReadByte(); switch ( m_iCreditsType ) { case CREDITS_LOGO: { PrepareLogo( 5.0f ); break; } case CREDITS_INTRO: { PrepareIntroCredits(); break; } case CREDITS_OUTRO: { PrepareOutroCredits(); break; } } } void CHudCredits::MsgFunc_LogoTimeMsg( bf_read &msg ) { m_iCreditsType = CREDITS_LOGO; PrepareLogo( msg.ReadFloat() ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |