//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include "hl2mpClientScoreBoard.h" #include "c_team.h" #include "c_playerresource.h" #include "c_hl2mp_player.h" #include "hl2mp_gamerules.h" #include <KeyValues.h> #include <vgui/IScheme.h> #include <vgui/ILocalize.h> #include <vgui/ISurface.h> #include <vgui/IVgui.h> #include <vgui_controls/SectionedListPanel.h> #include "voice_status.h" using namespace vgui; #define TEAM_MAXCOUNT 5 // id's of sections used in the scoreboard enum EScoreboardSections { SCORESECTION_COMBINE = 1, SCORESECTION_REBELS = 2, SCORESECTION_FREEFORALL = 3, SCORESECTION_SPECTATOR = 4 }; const int NumSegments = 7; static int coord[NumSegments+1] = { 0, 1, 2, 3, 4, 6, 9, 10 }; //----------------------------------------------------------------------------- // Purpose: Konstructor //----------------------------------------------------------------------------- CHL2MPClientScoreBoardDialog::CHL2MPClientScoreBoardDialog(IViewPort *pViewPort):CClientScoreBoardDialog(pViewPort) { } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CHL2MPClientScoreBoardDialog::~CHL2MPClientScoreBoardDialog() { } //----------------------------------------------------------------------------- // Purpose: Paint background for rounded corners //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::PaintBackground() { m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) ); m_pPlayerList->SetBorder(NULL); int x1, x2, y1, y2; surface()->DrawSetColor(m_bgColor); surface()->DrawSetTextColor(m_bgColor); int wide, tall; GetSize( wide, tall ); int i; // top-left corner -------------------------------------------------------- int xDir = 1; int yDir = -1; int xIndex = 0; int yIndex = NumSegments - 1; int xMult = 1; int yMult = 1; int x = 0; int y = 0; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = max( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); y2 = y + coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // top-right corner ------------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = 0; xMult = -1; yMult = 1; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = max( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); y2 = y + coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-right corner ---------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = tall; xMult = -1; yMult = -1; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = y - coord[NumSegments]; y2 = min( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-left corner ----------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = 0; y = tall; xMult = 1; yMult = -1; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = y - coord[NumSegments]; y2 = min( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // paint between top left and bottom left --------------------------------- x1 = 0; x2 = coord[NumSegments]; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); // paint between left and right ------------------------------------------- x1 = coord[NumSegments]; x2 = wide - coord[NumSegments]; y1 = 0; y2 = tall; surface()->DrawFilledRect( x1, y1, x2, y2 ); // paint between top right and bottom right ------------------------------- x1 = wide - coord[NumSegments]; x2 = wide; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); } //----------------------------------------------------------------------------- // Purpose: Paint border for rounded corners //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::PaintBorder() { int x1, x2, y1, y2; surface()->DrawSetColor(m_borderColor); surface()->DrawSetTextColor(m_borderColor); int wide, tall; GetSize( wide, tall ); int i; // top-left corner -------------------------------------------------------- int xDir = 1; int yDir = -1; int xIndex = 0; int yIndex = NumSegments - 1; int xMult = 1; int yMult = 1; int x = 0; int y = 0; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = min( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); y2 = max( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // top-right corner ------------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = 0; xMult = -1; yMult = 1; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = min( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); y2 = max( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-right corner ---------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = wide; y = tall; xMult = -1; yMult = -1; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = min( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); y2 = max( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // bottom-left corner ----------------------------------------------------- xDir = 1; yDir = -1; xIndex = 0; yIndex = NumSegments - 1; x = 0; y = tall; xMult = 1; yMult = -1; for ( i=0; i<NumSegments; ++i ) { x1 = min( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); x2 = max( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult ); y1 = min( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); y2 = max( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult ); surface()->DrawFilledRect( x1, y1, x2, y2 ); xIndex += xDir; yIndex += yDir; } // top -------------------------------------------------------------------- x1 = coord[NumSegments]; x2 = wide - coord[NumSegments]; y1 = 0; y2 = 1; surface()->DrawFilledRect( x1, y1, x2, y2 ); // bottom ----------------------------------------------------------------- x1 = coord[NumSegments]; x2 = wide - coord[NumSegments]; y1 = tall - 1; y2 = tall; surface()->DrawFilledRect( x1, y1, x2, y2 ); // left ------------------------------------------------------------------- x1 = 0; x2 = 1; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); // right ------------------------------------------------------------------ x1 = wide - 1; x2 = wide; y1 = coord[NumSegments]; y2 = tall - coord[NumSegments]; surface()->DrawFilledRect( x1, y1, x2, y2 ); } //----------------------------------------------------------------------------- // Purpose: Apply scheme settings //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); m_bgColor = GetSchemeColor("SectionedListPanel.BgColor", GetBgColor(), pScheme); m_borderColor = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) ); SetBgColor( Color(0, 0, 0, 0) ); SetBorder( pScheme->GetBorder( "BaseBorder" ) ); } //----------------------------------------------------------------------------- // Purpose: sets up base sections //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::InitScoreboardSections() { m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) ); m_pPlayerList->SetBorder(NULL); // fill out the structure of the scoreboard AddHeader(); if ( HL2MPRules()->IsTeamplay() ) { // add the team sections AddSection( TYPE_TEAM, TEAM_COMBINE ); AddSection( TYPE_TEAM, TEAM_REBELS ); } else { AddSection( TYPE_TEAM, TEAM_UNASSIGNED ); } AddSection( TYPE_TEAM, TEAM_SPECTATOR ); } //----------------------------------------------------------------------------- // Purpose: resets the scoreboard team info //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::UpdateTeamInfo() { if ( g_PR == NULL ) return; int iNumPlayersInGame = 0; for ( int j = 1; j <= gpGlobals->maxClients; j++ ) { if ( g_PR->IsConnected( j ) ) { iNumPlayersInGame++; } } // update the team sections in the scoreboard for ( int i = TEAM_SPECTATOR; i < TEAM_MAXCOUNT; i++ ) { wchar_t *teamName = NULL; int sectionID = 0; C_Team *team = GetGlobalTeam(i); if ( team ) { sectionID = GetSectionFromTeamNumber( i ); // update team name wchar_t name[64]; wchar_t string1[1024]; wchar_t wNumPlayers[6]; if ( HL2MPRules()->IsTeamplay() == false ) { _snwprintf(wNumPlayers, 6, L"%i", iNumPlayersInGame ); _snwprintf( name, sizeof(name), L"%s", localize()->Find("#ScoreBoard_Deathmatch") ); teamName = name; if ( iNumPlayersInGame == 1) { localize()->ConstructString( string1, sizeof(string1), localize()->Find("#ScoreBoard_Player"), 2, teamName, wNumPlayers ); } else { localize()->ConstructString( string1, sizeof(string1), localize()->Find("#ScoreBoard_Players"), 2, teamName, wNumPlayers ); } } else { _snwprintf(wNumPlayers, 6, L"%i", team->Get_Number_Players()); if (!teamName && team) { localize()->ConvertANSIToUnicode(team->Get_Name(), name, sizeof(name)); teamName = name; } if (team->Get_Number_Players() == 1) { localize()->ConstructString( string1, sizeof(string1), localize()->Find("#ScoreBoard_Player"), 2, teamName, wNumPlayers ); } else { localize()->ConstructString( string1, sizeof(string1), localize()->Find("#ScoreBoard_Players"), 2, teamName, wNumPlayers ); } // update stats wchar_t val[6]; swprintf(val, L"%d", team->Get_Score()); m_pPlayerList->ModifyColumn(sectionID, "frags", val); if (team->Get_Ping() < 1) { m_pPlayerList->ModifyColumn(sectionID, "ping", L""); } else { swprintf(val, L"%d", team->Get_Ping()); m_pPlayerList->ModifyColumn(sectionID, "ping", val); } } m_pPlayerList->ModifyColumn(sectionID, "name", string1); } } } //----------------------------------------------------------------------------- // Purpose: adds the top header of the scoreboars //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::AddHeader() { // add the top header m_pPlayerList->AddSection(0, ""); m_pPlayerList->SetSectionAlwaysVisible(0); m_pPlayerList->AddColumnToSection(0, "name", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_NAME_WIDTH ) ); m_pPlayerList->AddColumnToSection(0, "class", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_CLASS_WIDTH ) ); m_pPlayerList->AddColumnToSection(0, "frags", "#PlayerScore", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_SCORE_WIDTH ) ); m_pPlayerList->AddColumnToSection(0, "deaths", "#PlayerDeath", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_DEATH_WIDTH ) ); m_pPlayerList->AddColumnToSection(0, "ping", "#PlayerPing", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_PING_WIDTH ) ); // m_pPlayerList->AddColumnToSection(0, "voice", "#PlayerVoice", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::HEADER_TEXT| SectionedListPanel::COLUMN_CENTER, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_VOICE_WIDTH ) ); // m_pPlayerList->AddColumnToSection(0, "tracker", "#PlayerTracker", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::HEADER_TEXT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_FRIENDS_WIDTH ) ); } //----------------------------------------------------------------------------- // Purpose: Adds a new section to the scoreboard (i.e the team header) //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::AddSection(int teamType, int teamNumber) { int sectionID = GetSectionFromTeamNumber( teamNumber ); if ( teamType == TYPE_TEAM ) { m_pPlayerList->AddSection(sectionID, "", StaticPlayerSortFunc); // setup the columns m_pPlayerList->AddColumnToSection(sectionID, "name", "", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_NAME_WIDTH ) ); m_pPlayerList->AddColumnToSection(sectionID, "class", "" , 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_CLASS_WIDTH ) ); m_pPlayerList->AddColumnToSection(sectionID, "frags", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_SCORE_WIDTH ) ); m_pPlayerList->AddColumnToSection(sectionID, "deaths", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_DEATH_WIDTH ) ); m_pPlayerList->AddColumnToSection(sectionID, "ping", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_PING_WIDTH ) ); // set the section to have the team color if ( teamNumber ) { if ( GameResources() ) m_pPlayerList->SetSectionFgColor(sectionID, GameResources()->GetTeamColor(teamNumber)); } m_pPlayerList->SetSectionAlwaysVisible(sectionID); } else if ( teamType == TYPE_SPECTATORS ) { m_pPlayerList->AddSection(sectionID, ""); m_pPlayerList->AddColumnToSection(sectionID, "name", "#Spectators", 0, scheme()->GetProportionalScaledValueEx( GetScheme(), CSTRIKE_NAME_WIDTH )); m_pPlayerList->AddColumnToSection(sectionID, "class", "" , 0, scheme()->GetProportionalScaledValueEx( GetScheme(), 100 ) ); } } int CHL2MPClientScoreBoardDialog::GetSectionFromTeamNumber( int teamNumber ) { switch ( teamNumber ) { case TEAM_COMBINE: return SCORESECTION_COMBINE; case TEAM_REBELS: return SCORESECTION_REBELS; case TEAM_SPECTATOR: return SCORESECTION_SPECTATOR; default: return SCORESECTION_FREEFORALL; } return SCORESECTION_FREEFORALL; } //----------------------------------------------------------------------------- // Purpose: Adds a new row to the scoreboard, from the playerinfo structure //----------------------------------------------------------------------------- bool CHL2MPClientScoreBoardDialog::GetPlayerScoreInfo(int playerIndex, KeyValues *kv) { kv->SetInt("playerIndex", playerIndex); kv->SetInt("team", g_PR->GetTeam( playerIndex ) ); kv->SetString("name", g_PR->GetPlayerName(playerIndex) ); kv->SetInt("deaths", g_PR->GetDeaths( playerIndex )); kv->SetInt("frags", g_PR->GetPlayerScore( playerIndex )); kv->SetString("class", ""); if (g_PR->GetPing( playerIndex ) < 1) { if ( g_PR->IsFakePlayer( playerIndex ) ) { kv->SetString("ping", "BOT"); } else { kv->SetString("ping", ""); } } else { kv->SetInt("ping", g_PR->GetPing( playerIndex )); } return true; } enum { MAX_PLAYERS_PER_TEAM = 16, MAX_SCOREBOARD_PLAYERS = 32 }; struct PlayerScoreInfo { int index; int frags; int deaths; bool important; bool alive; }; int PlayerScoreInfoSort( const PlayerScoreInfo *p1, const PlayerScoreInfo *p2 ) { // check local if ( p1->important ) return -1; if ( p2->important ) return 1; // check alive if ( p1->alive && !p2->alive ) return -1; if ( p2->alive && !p1->alive ) return 1; // check frags if ( p1->frags > p2->frags ) return -1; if ( p2->frags > p1->frags ) return 1; // check deaths if ( p1->deaths < p2->deaths ) return -1; if ( p2->deaths < p1->deaths ) return 1; // check index if ( p1->index < p2->index ) return -1; return 1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHL2MPClientScoreBoardDialog::UpdatePlayerInfo() { m_iSectionId = 0; // 0'th row is a header int selectedRow = -1; int i; CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer || !g_PR ) return; // walk all the players and make sure they're in the scoreboard for ( i = 1; i <= gpGlobals->maxClients; i++ ) { bool shouldShow = g_PR->IsConnected( i ); if ( shouldShow ) { // add the player to the list KeyValues *playerData = new KeyValues("data"); GetPlayerScoreInfo( i, playerData ); int itemID = FindItemIDForPlayerIndex( i ); int sectionID = GetSectionFromTeamNumber( g_PR->GetTeam( i ) ); if (itemID == -1) { // add a new row itemID = m_pPlayerList->AddItem( sectionID, playerData ); } else { // modify the current row m_pPlayerList->ModifyItem( itemID, sectionID, playerData ); } if ( i == pPlayer->entindex() ) { selectedRow = itemID; // this is the local player, hilight this row } // set the row color based on the players team m_pPlayerList->SetItemFgColor( itemID, g_PR->GetTeamColor( g_PR->GetTeam( i ) ) ); playerData->deleteThis(); } else { // remove the player int itemID = FindItemIDForPlayerIndex( i ); if (itemID != -1) { m_pPlayerList->RemoveItem(itemID); } } } if ( selectedRow != -1 ) { m_pPlayerList->SetSelectedItem(selectedRow); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |