//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Header: $ // $NoKeywords: $ //=============================================================================// #ifndef SHADERDLL_H #define SHADERDLL_H #ifdef _WIN32 #pragma once #endif #include <materialsystem/IShader.h> //----------------------------------------------------------------------------- // forward declarations //----------------------------------------------------------------------------- class IShader; class ICvar; //----------------------------------------------------------------------------- // The standard implementation of CShaderDLL //----------------------------------------------------------------------------- class IShaderDLL { public: // Adds a shader to the list of shaders virtual void InsertShader( IShader *pShader ) = 0; }; //----------------------------------------------------------------------------- // Singleton interface //----------------------------------------------------------------------------- IShaderDLL *GetShaderDLL(); //----------------------------------------------------------------------------- // Singleton interface for CVars //----------------------------------------------------------------------------- ICvar *GetCVar(); #endif // SHADERDLL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |