//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Header: $ // $NoKeywords: $ //=============================================================================// #ifndef UTLMAP_H #define UTLMAP_H #ifdef _WIN32 #pragma once #endif #include "tier0/dbg.h" #include "utlrbtree.h" //----------------------------------------------------------------------------- // // Purpose: An associative container. Pretty much identical to std::map. // //----------------------------------------------------------------------------- template <typename K, typename T, typename I = unsigned short> class CUtlMap { public: typedef K KeyType_t; typedef T ElemType_t; typedef I IndexType_t; // Less func typedef // Returns true if the first parameter is "less" than the second typedef bool (*LessFunc_t)( const KeyType_t &, const KeyType_t & ); // constructor, destructor // Left at growSize = 0, the memory will first allocate 1 element and double in size // at each increment. // LessFunc_t is required, but may be set after the constructor using SetLessFunc() below CUtlMap( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 ) : m_Tree( growSize, initSize, CKeyLess( lessfunc ) ) { } CUtlMap( LessFunc_t lessfunc ) : m_Tree( CKeyLess( lessfunc ) ) { } void EnsureCapacity( int num ) { m_Tree.EnsureCapacity( num ); } // gets particular elements ElemType_t & Element( IndexType_t i ) { return m_Tree.Element( i ).elem; } const ElemType_t & Element( IndexType_t i ) const { return m_Tree.Element( i ).elem; } ElemType_t & operator[]( IndexType_t i ) { return m_Tree.Element( i ).elem; } const ElemType_t & operator[]( IndexType_t i ) const { return m_Tree.Element( i ).elem; } KeyType_t & Key( IndexType_t i ) { return m_Tree.Element( i ).key; } const KeyType_t & Key( IndexType_t i ) const { return m_Tree.Element( i ).key; } // Num elements unsigned int Count() const { return m_Tree.Count(); } // Max "size" of the vector IndexType_t MaxElement() const { return m_Tree.MaxElement(); } // Checks if a node is valid and in the map bool IsValidIndex( IndexType_t i ) const { return m_Tree.IsValidIndex( i ); } // Checks if the map as a whole is valid bool IsValid() const { return m_Tree.IsValid(); } // Invalid index static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); } // Sets the less func void SetLessFunc( LessFunc_t func ) { m_Tree.SetLessFunc( CKeyLess( func ) ); } // Insert method (inserts in order) IndexType_t Insert( const KeyType_t &key, const ElemType_t &insert ) { Node_t node; node.key = key; node.elem = insert; return m_Tree.Insert( node ); } IndexType_t Insert( const KeyType_t &key ) { Node_t node; node.key = key; return m_Tree.Insert( node ); } // Find method IndexType_t Find( const KeyType_t &key ) const { Node_t dummyNode; dummyNode.key = key; return m_Tree.Find( dummyNode ); } // Remove methods void RemoveAt( IndexType_t i ) { m_Tree.RemoveAt( i ); } bool Remove( const KeyType_t &key ) { Node_t dummyNode; dummyNode.key = key; return m_Tree.Remove( dummyNode ); } void RemoveAll( ) { m_Tree.RemoveAll(); } // Iteration IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); } IndexType_t NextInorder( IndexType_t i ) const { return m_Tree.NextInorder( i ); } IndexType_t PrevInorder( IndexType_t i ) const { return m_Tree.PrevInorder( i ); } IndexType_t LastInorder() const { return m_Tree.LastInorder(); } // If you change the search key, this can be used to reinsert the // element into the map. void Reinsert( const KeyType_t &key, IndexType_t i ) { m_Tree[i].key = key; m_Tree.Reinsert(i); } IndexType_t InsertOrReplace( const KeyType_t &key, const ElemType_t &insert ) { IndexType_t i = Find( key ); if ( i != InvalidIndex() ) { Element( i ) = insert; return i; } return Insert( key, insert ); } struct Node_t { Node_t() { } Node_t( const Node_t &from ) : key( from.key ), elem( from.elem ) { } KeyType_t key; ElemType_t elem; }; class CKeyLess { public: CKeyLess( LessFunc_t lessFunc ) : m_LessFunc(lessFunc) {} bool operator!() const { return !m_LessFunc; } bool operator()( const Node_t &left, const Node_t &right ) const { return m_LessFunc( left.key, right.key ); } LessFunc_t m_LessFunc; }; typedef CUtlRBTree<Node_t, I, CKeyLess> CTree; CTree *AccessTree() { return &m_Tree; } protected: CTree m_Tree; }; //----------------------------------------------------------------------------- #endif // UTLMAP_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |