// // mxToolKit (c) 1999 by Mete Ciragan // // file: mxMatSysWindow.h // implementation: all // last modified: Apr 21 1999, Mete Ciragan // copyright: The programs and associated files contained in this // distribution were developed by Mete Ciragan. The programs // are not in the public domain, but they are freely // distributable without licensing fees. These programs are // provided without guarantee or warrantee expressed or // implied. // #ifndef INCLUDED_MXMATSYSWINDOW #define INCLUDED_MXMATSYSWINDOW #ifndef INCLUDED_MXWINDOW #include <mx/mxWindow.h> #endif class mxMatSysWindow_i; class mxMatSysWindow : public mxWindow { mxMatSysWindow_i *d_this; void (*d_drawFunc) (void); public: // ENUMS enum { FormatDouble, FormatSingle }; // CREATORS mxMatSysWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0, int style = 0); virtual ~mxMatSysWindow (); // IMaterialSystem *Init( const char *szGamedir, const char *szMaterialSystem, const char *szShader, const char *szProxy ); // MANIPULATORS virtual int handleEvent (mxEvent *event); virtual void redraw (); virtual void draw (); int makeCurrent (); int swapBuffers (); // MANIPULATORS void setDrawFunc (void (*func) (void)); private: // NOT IMPLEMENTED mxMatSysWindow (const mxMatSysWindow&); mxMatSysWindow& operator= (const mxMatSysWindow&); }; #endif // INCLUDED_MXGLWINDOW
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |