//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MATSYS_H #define MATSYS_H #ifdef _WIN32 #pragma once #endif #include "materialsystem/IMaterialSystem.h" extern IMaterialSystem *g_pMaterialSystem; extern CreateInterfaceFn g_MatSysFactory; extern CreateInterfaceFn g_ShaderAPIFactory; void InitMaterialSystem( const char *materialBaseDirPath ); #endif // MATSYS_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |