/*
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
if(!dojo._hasResource["dojox.form.Rating"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.form.Rating"] = true;
dojo.provide("dojox.form.Rating");
dojo.require("dijit.form._FormWidget");
dojo.declare("dojox.form.Rating",
dijit.form._FormWidget,{
// summary:
// A widget for rating using stars.
//
// required: Boolean
// TODO: Can be true or false, default is false.
// required: false,
templateString: null,
// numStars: Integer/Float
// The number of stars to show, default is 3.
numStars: 3,
// value: Integer/Float
// The current value of the Rating
value: 0,
constructor:function(/*Object*/params){
// Build the templateString. The number of stars is given by this.numStars,
// which is normally an attribute to the widget node.
dojo.mixin(this, params);
// TODO actually "dijitInline" should be applied to the surrounding div, but FF2
// screws up when we dojo.query() for the star nodes, it orders them randomly, because of the use
// of display:--moz-inline-box ... very strange bug
// Since using ul and li in combintaion with dijitInline this problem doesnt exist anymore.
// The focusNode is normally used to store the value, i dont know if that is right here, but seems standard for _FormWidgets
var tpl = '<div dojoAttachPoint="domNode" class="dojoxRating dijitInline">' +
'<input type="hidden" value="0" dojoAttachPoint="focusNode" /><ul>${stars}</ul>' +
'</div>';
// The value-attribute is used to "read" the value for processing in the widget class
var starTpl = '<li class="dojoxRatingStar dijitInline" dojoAttachEvent="onclick:onStarClick,onmouseover:_onMouse,onmouseout:_onMouse" value="${value}"></li>';
var rendered = "";
for(var i = 0; i < this.numStars; i++){
rendered += dojo.string.substitute(starTpl, {value:i+1});
}
this.templateString = dojo.string.substitute(tpl, {stars:rendered});
},
postCreate: function(){
this.inherited(arguments);
this._renderStars(this.value);
},
_onMouse: function(evt){
if(this.hovering){
var hoverValue = +dojo.attr(evt.target, "value");
this.onMouseOver(evt, hoverValue);
this._renderStars(hoverValue, true);
}else{
this._renderStars(this.value);
}
},
_renderStars: function(value, hover){
// summary: Render the stars depending on the value.
dojo.query(".dojoxRatingStar", this.domNode).forEach(function(star, i){
if(i + 1 > value){
dojo.removeClass(star, "dojoxRatingStarHover");
dojo.removeClass(star, "dojoxRatingStarChecked");
}else{
dojo.removeClass(star, "dojoxRatingStar" + (hover ? "Checked" : "Hover"));
dojo.addClass(star, "dojoxRatingStar" + (hover ? "Hover" : "Checked"));
}
});
},
onStarClick:function(/* Event */evt){
// summary: Connect on this method to get noticed when a star was clicked.
// example: dojo.connect(widget, "onStarClick", function(event){ ... })
var newVal = +dojo.attr(evt.target, "value");
this.setAttribute("value", newVal == this.value ? 0 : newVal);
this._renderStars(this.value);
this.onChange(this.value); // Do I have to call this by hand?
},
onMouseOver: function(/*evt, value*/){
// summary: Connect here, the value is passed to this function as the second parameter!
},
setAttribute: function(/*String*/key, /**/value){
// summary: When calling setAttribute("value", 4), set the value and render the stars accordingly.
this.inherited("setAttribute", arguments);
if (key=="value"){
this._renderStars(this.value);
this.onChange(this.value); // Do I really have to call this by hand? :-(
}
}
});
}