/*
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
if(!dojo._hasResource["dojox.fx.ext-dojo.reverse"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.fx.ext-dojo.reverse"] = true;
dojo.provide("dojox.fx.ext-dojo.reverse");
dojo.require("dojo.fx.easing");
dojo.require("dojo.fx");
dojo.extend(dojo.Animation, {
// summary:
// A dojo.Animation extension that enables an easy reversal.
// description:
// To use, simply require dojox.fx.ext-dojo.reverse and a reverse()
// method will be added to all dojo.Animations.
// It can be used at any time during the animation. It does not
// need to be called when it ends. It also reverses the easing -
// if dojo.fx.easing.quadIn is used, dojo.fx.easing.quadOut will
// be used when animating backwards.
//
_reversed: false,
reverse: function(/*Boolean*/keepPaused, /*Function ? */reverseEase){
// summary:
// The key method added to an animation to enable reversal.
// keepPaused: Boolean
// By default, calling reverse() will play the animation if
// it was paused. Pass in true to keep it paused (will have
// no effect if reverse is called while animation is playing).
// reverseEase: Function
// A function to use for the reverse easing. This allows for
// the possibility of custom eases that are not in the dojo.fx
// library.
//
var playing = this.status() == "playing";
this.pause();
this._reversed = !this._reversed;
var d = this.duration,
sofar = d * this._percent,
togo = d - sofar,
curr = new Date().valueOf(),
cp = this.curve._properties,
p = this.properties,
nm
;
this._endTime = curr + sofar;
this._startTime = curr - togo;
if(playing){
this.gotoPercent(togo / d)
}
for(nm in p){
var tmp = p[nm].start;
p[nm].start = cp[nm].start = p[nm].end;
p[nm].end = cp[nm].end = tmp;
}
if(this._reversed){
if(!this.rEase){
this.fEase = this.easing;
if(reverseEase){
this.rEase = reverseEase;
}else{
// loop through dojo.fx.easing to find the matching ease
var de = dojo.fx.easing, found, eName;
for(nm in de){
if(this.easing == de[nm]){
// get ease's name
found = nm; break;
}
}
if(found){
// find ease's opposite
if(/InOut/.test(nm) || !/In|Out/i.test(nm)){
this.rEase = this.easing;
}else if(/In/.test(nm)){
eName = nm.replace("In", "Out");
}else{
eName = nm.replace("Out", "In");
}
if(eName){
this.rEase = dojo.fx.easing[eName];
}
}else{
// default ease, and other's like linear do not have an opposite
console.info("ease function to reverse not found");
this.rEase = this.easing;
}
}
}
this.easing = this.rEase;
}else{
this.easing = this.fEase;
}
if(!keepPaused && this.status() != "playing"){
this.play();
}
return this;
}
});
}