/*
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
if(!dojo._hasResource["dojox.mdnd.dropMode.OverDropMode"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.mdnd.dropMode.OverDropMode"] = true;
dojo.provide("dojox.mdnd.dropMode.OverDropMode");
dojo.require("dojox.mdnd.AreaManager");
dojo.declare(
"dojox.mdnd.dropMode.OverDropMode",
null,
{
// summary:
// Default class to find the nearest target only if the mouse is over an area.
// _oldXPoint: Integer
// used to save a X position
_oldXPoint: null,
// _oldYPoint: Integer
// used to save a Y position
_oldYPoint: null,
// _oldBehaviour: Integer
// see getDragpoint()
_oldBehaviour: "up",
constructor: function(){
//console.log("dojox.mdnd.dropMode.OverDropMode ::: constructor");
this._dragHandler = [
dojo.connect(dojox.mdnd.areaManager(), "onDragEnter", function(coords, size){
var m = dojox.mdnd.areaManager();
if(m._oldIndexArea == -1){
m._oldIndexArea = m._lastValidIndexArea;
}
})
];
},
addArea: function(/*Array*/areas, /*Object*/object){
// summary:
// Add a D&D Area into an array sorting by the x position.
// areas:
// array of areas
// object:
// data type of a DndArea
// returns:
// a sorted area
//console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea");
var length = areas.length,
position = dojo.position(object.node, true);
object.coords = {'x':position.x, 'y':position.y};
if(length == 0){
areas.push(object);
}
else{
var x = object.coords.x;
for(var i = 0; i < length; i++){
if(x < areas[i].coords.x){
for(var j = length-1; j >= i; j--)
areas[j + 1] = areas[j];
areas[i] = object;
break;
}
}
if(i == length){
areas.push(object);
}
}
return areas; // Array
},
updateAreas: function(/*Array*/areaList){
// summary:
// refresh areas position and size to determinate the nearest area to drop an item
// description:
// the area position (and size) is equal to the postion of the domNode associated.
// areaList:
// array of areas
//console.log("dojox.mdnd.dropMode.OverDropMode ::: updateAreas");
var length = areaList.length;
for(var i = 0; i < length; i++){
this._updateArea(areaList[i]);
}
},
_updateArea : function(/*Object*/area){
// summary:
// update the D&D area object (i.e. update coordinates of its DOM node)
// area:
// the D&D area.
// tags:
// protected
//console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea");
var position = dojo.position(area.node, true);
area.coords.x = position.x;
area.coords.x2 = position.x + position.w;
area.coords.y = position.y;
},
initItems: function(/*Object*/area){
// summary:
// initialize the horizontal line in order to determinate the drop zone.
// area:
// the D&D area.
//console.log("dojox.mdnd.dropMode.OverDropMode ::: initItems");
dojo.forEach(area.items, function(obj){
//get the vertical middle of the item
var node = obj.item.node;
var position = dojo.position(node, true);
var y = position.y + position.h/2;
obj.y = y;
});
area.initItems = true;
},
refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){
// summary:
// take into account the drop indicator DOM element in order to compute horizontal lines
// area:
// a D&D area object
// indexItem:
// index of a draggable item
// size:
// dropIndicator size
// added:
// boolean to know if a dropIndicator has been added or deleted
//console.log("dojox.mdnd.dropMode.OverDropMode ::: refreshItems", area, indexItem, size, added);
if(indexItem == -1){
return;
}
else if(area && size && size.h){
var height = size.h;
if(area.margin){
height += area.margin.t;
}
var length = area.items.length;
for(var i = indexItem; i < length; i++){
var item = area.items[i];
if(added){
item.y += height;
}
else{
item.y -= height;
}
}
}
},
getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){
// summary:
// return coordinates of the draggable item.
// - For X point : the x position of mouse
// - For Y point : the y position of mouse
// returns:
// an object of coordinates
// examples:{'x':10,'y':10}
// coords:
// an object encapsulating X and Y position
// size:
// an object encapsulating width and height values
// mousePosition:
// coordinates of mouse
//console.log("dojox.mdnd.OverDropMode ::: getDragPoint");
return { // Object
'x': mousePosition.x,
'y': mousePosition.y
}
},
getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){
// summary:
// get the nearest D&D area.
// areaList:
// a list of D&D areas objects
// coords:
// coordinates [x,y] of the dragItem (see getDragPoint())
// currentIndexArea:
// an index representing the active D&D area
//returns:
// the index of the D&D area
//console.log("dojox.mdnd.dropMode.OverDropMode ::: getTargetArea");
var index = 0;
var x = coords.x;
var y = coords.y;
var end = areaList.length;
var start = 0, direction = "right", compute = false;
if(currentIndexArea == -1 || arguments.length < 3){
// first time : Need to search the nearest area in all areas.
compute = true;
}
else{
// check if it's always the same area
if(this._checkInterval(areaList, currentIndexArea, x, y)){
index = currentIndexArea;
}
else{
if(this._oldXPoint < x){
start = currentIndexArea + 1;
}
else{
start = currentIndexArea - 1;
end = 0;
direction = "left";
}
compute = true;
}
}
if(compute){
if(direction === "right"){
for(var i = start; i < end; i++){
if(this._checkInterval(areaList, i, x, y)){
index = i;
break;
}
}
if(i == end){
index = -1;
}
}
else{
for(var i = start; i >= end; i--){
if(this._checkInterval(areaList, i, x, y)){
index = i;
break;
}
}
if(i == end-1){
index = -1;
}
}
}
this._oldXPoint = x;
return index; // Integer
},
_checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x, /*Coord*/y){
// summary:
// check if the dragNode is in the interval.
// returns:
// true if the dragNode is in intervall
// areaList:
// a list of D&D areas objects
// index:
// index of a D&D area (to get the interval)
// x:
// coordinate x, of the dragNode (see getDragPoint())
// tags:
// protected
//console.log("dojox.mdnd.dropMode.OverDropMode ::: _checkInterval");
var area = areaList[index];
var node = area.node;
var coords = area.coords;
var startX = coords.x;
var endX = coords.x2;
var startY = coords.y;
var endY = startY + node.offsetHeight;
if(startX <= x && x <= endX && startY <= y && y <= endY){
return true;
}
return false; // Boolean
},
getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){
// summary:
// Return the index where the drop has to be placed.
// targetArea:
// a D&D area object.
// coords:
// coordinates [x,y] of the draggable item.
// returns:
// a number or -1 if the area has no children or the drop index represents the last position in to the area
//console.log("dojox.mdnd.dropMode.OverDropMode ::: getDropIndex");
var length = targetArea.items.length;
var coordinates = targetArea.coords;
var y = coords.y;
if(length > 0){
// course all children in the target area.
for(var i = 0; i < length; i++){
// compare y value with y value of children
if(y < targetArea.items[i].y){
return i; // integer
}
else{
if(i == length-1){
return -1; // integer
}
}
}
}
return -1; //integer
},
destroy: function(){
dojo.forEach(this._dragHandler, dojo.disconnect);
}
});
(function(){
dojox.mdnd.areaManager()._dropMode = new dojox.mdnd.dropMode.OverDropMode();
}());
}