UnityVS.UnitySampleVS2013.CSharp.Editor.csproj #1

  • //
  • guest/
  • perforce_software/
  • p4connect/
  • UnitySampleVS2013/
  • UnityVS.UnitySampleVS2013.CSharp.Editor.csproj
  • View
  • Commits
  • Open Download .zip Download (5 KB)
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{87706A03-A7B2-77C1-2DF2-2CC6B32FD0EF}</ProjectGuid>
    <OutputType>Library</OutputType>
    <RootNamespace>
    </RootNamespace>
    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
    <CompilerResponseFile>
    </CompilerResponseFile>
    <UnityProjectType>Editor:5</UnityProjectType>
    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
    <UnityVersion>4.6.0f3</UnityVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DefineConstants>TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="Boo.Lang" />
    <Reference Include="UnityScript.Lang" />
    <Reference Include="UnityEngine">
      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
    </Reference>
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEngine.UI">
      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.UI">
      <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Graphs">
      <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
    </Reference>
    <Reference Include="p4api.net">
      <HintPath>Assets\P4Connect\Editor\p4api.net.dll</HintPath>
    </Reference>
    <Reference Include="P4Connect">
      <HintPath>Assets\P4Connect\Editor\P4Connect.dll</HintPath>
    </Reference>
    <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
      <HintPath>Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
    </Reference>
    <Reference Include="SyntaxTree.VisualStudio.Unity.Messaging">
      <HintPath>Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll</HintPath>
    </Reference>
    <Reference Include="UnityVS.VersionSpecific">
      <HintPath>Assets\UnityVS\Editor\UnityVS.VersionSpecific.dll</HintPath>
    </Reference>
    <Reference Include="Assembly-UnityScript-firstpass">
      <HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="UnityVS.UnitySampleVS2013.CSharp.Plugins.csproj">
      <Project>{834045A5-210E-190C-65FE-1406D92AFA77}</Project>
      <Name>UnityVS.UnitySampleVS2013.CSharp.Plugins</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Assets\P4Connect\Editor\PackageIcons.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Assets\P4Connect\Editor\p4api.net.XML" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" />
</Project>
# Change User Description Committed
#3 16210 Norman Morse Remove files from old locations
#2 11382 Norman Morse Updated solutions and projects to remove ANY_CPU and provide x86 and x64 builds
#1 11332 Norman Morse Merging

//guest/norman_morse/dev/p4connect/...

to //guest/perforce_software/p4connect/...
//guest/norman_morse/dev/p4connect/UnitySampleVS2013/UnityVS.UnitySampleVS2013.CSharp.Editor.csproj
#1 11208 Norman Morse vs2013 projects for UnityVS