#pragma once #include "unittestframework.h" class TestUtils : public UnitTestSuite { public: TestUtils(void); ~TestUtils(void); DECLARE_TEST_SUITE(TestUtils) bool Setup(); bool TearDown(char* testName); static bool TestCopyStr(); static bool TestCopyWStr(); static bool TestAddStr(); static bool TestCpyStrBuff(); static bool TestAddStrBuff(); };
# | Change | User | Description | Committed | |
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#1 | 22026 | prizkall |
Populate -o //guest/perforce_software/p4connect/... //guest/prizkall/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge-unit-test/TestUtils.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge-unit-test/TestUtils.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |