// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // // #include "afxres.h" #include "winres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (United States) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource1.h\0" END 2 TEXTINCLUDE BEGIN //"#include ""afxres.h""\r\n" "#include ""winres.h""\r\n" "#define IDC_STATIC -1" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 2014, 2, 0, 0 PRODUCTVERSION 2014, 2, 0, 0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x40004L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "Perforce Software, Inc." VALUE "FileDescription", "Perforce .NET API Bridge" VALUE "FileVersion", "2014.2.0.0" VALUE "InternalName", "p4bridge.dll" VALUE "LegalCopyright", "Copyright (C) 2013 Perforce Software, Inc." VALUE "OriginalFilename", "p4bridge.dll" VALUE "ProductName", "Perforce .NET API Bridge" VALUE "ProductVersion", "2014.2.0.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // English (United States) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 25222 | seandanger | "Forking branch Main of perforce-software-p4connect to seandanger-p4connect." | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge/p4bridge.rc | |||||
#2 | 20275 | Norman Morse |
Update source to match 2016.2 patch 2 release Much thrashing of source during refactor. Proper caching of asset statuses, reducing fstats issued. Some bug fixes by Liz Lam Cleanup of Pending changes, rework of initialization and play/stop play transitions |
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#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge/p4bridge.rc | |||||
#5 | 15256 | Norman Morse | Make these files writeable in the workspace, so they can be modified in a pre build hook. | ||
#4 | 12553 | Norman Morse |
integrate from internal main Build fixes for EC. Major changes to Configuration and re-initialization code. Bug fixes |
||
#3 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#2 | 11447 | Norman Morse | Updates from internal main, moved to workshop | ||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |