#pragma once class ConnectionManager; class P4BridgeClient; class P4BridgeServer; #ifdef _DEBUG_MEMORY class P4Connection : public ClientApi, public KeepAlive, public DoublyLinkedListItem, p4base #else class P4Connection : public ClientApi, public KeepAlive, public DoublyLinkedListItem #endif { private: P4Connection(void); // KeepAlive status int isAlive; public: P4Connection(ConnectionManager* conMgr, P4BridgeServer* pServer, int cmdId); virtual ~P4Connection(void); // has the client been initialized int clientNeedsInit; void Disconnect( void ); // KeepAlive functionality virtual int IsAlive(); void IsAlive(int val) {isAlive = val;} void cancel_command(); P4BridgeClient* ui; void SetCharset( CharSetApi::CharSet c, CharSetApi::CharSet filec ); P4UINT64 ReleaseTime; #ifdef _DEBUG_MEMORY // Simple type identification for registering objects virtual int Type(void) {return tP4Connection;} #endif };
# | Change | User | Description | Committed | |
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#1 | 13953 | zynthar |
Populate -o //guest/perforce_software/p4connect/... //guest/zynthar/dev/p4connect/.... |
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//guest/perforce_software/p4connect/src/P4Bridge/p4bridge/P4Connection.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |