# Perforce Public Depot Jobs # # Job: The job name. 'new' generates a sequenced job number. # Status: Job status; [open/closed/suspended]. Required # Project: The project this job is for [none/cdsp4/jam/p4hl] Optional. # Severity: [A/B/C] (A is highest) Required. # ReportedBy The user who created the job. Can be changed. # ReportedDate: The date the job was created. Automatic. # ModifiedBy: The user who last modified this job. Automatic. # ModifiedDate: The date this job was last modified. Automatic. # OwnedBy: The owner, responsible for doing the job. Optional. # Description: Description of the job. Required. # DevNotes: Developer's comments. Optional. Job: job000006 Status: closed Project: p4hl ReportedBy: sam_stafford ReportedDate: 2001/10/24 19:43:54 ModifiedBy: shawn_hladky ModifiedDate: 2008/04/13 13:00:54 Description: Highlight the "main" line of FileRevs in the revision display. (Requested at the 2001 Conference.) DevNotes: Might it be as simple as changing the "render mode" of the relevant model? Maybe I can dig around in the game code and look at entities that glow... (Update) Never did figure out how to make an entity glow; the "glow" rendermode is only available for sprites, and it looks like objects like the xen plant lights "glow" by drawing a glowing sprite. Could probably do the same here but I haven't messed with sprites at all yet, and my initial attempts didn't work that well. So instead I've made the white beams twice as bright on the "main" file; it stands out nicely and took only about six lines of code to pull off.