job000006 #7

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# Perforce Public Depot Jobs
#
#  Job:           The job name. 'new' generates a sequenced job number.
#  Status:        Job status; [open/closed/suspended].  Required
#  Project:       The project this job is for [none/cdsp4/jam/p4hl]  Optional.
#  Severity:      [A/B/C] (A is highest)  Required.
#  ReportedBy     The user who created the job. Can be changed.
#  ReportedDate:  The date the job was created.  Automatic.
#  ModifiedBy:    The user who last modified this job. Automatic.
#  ModifiedDate:  The date this job was last modified. Automatic.
#  OwnedBy:       The owner, responsible for doing the job. Optional.
#  Description:   Description of the job.  Required.
#  DevNotes:      Developer's comments.  Optional.

Job:	job000006

Status:	closed

Project:	p4hl

ReportedBy:	sam_stafford

ReportedDate:	2001/10/24 19:43:54

ModifiedBy:	shawn_hladky

ModifiedDate:	2008/04/13 13:00:54

Description:
	Highlight the "main" line of FileRevs in the revision
	display.  (Requested at the 2001 Conference.)

DevNotes:
	Might it be as simple as changing the "render mode" of
	the relevant model?  Maybe I can dig around in the game
	code and look at entities that glow...
	
	(Update) Never did figure out how to make an entity glow;
	the "glow" rendermode is only available for sprites, and
	it looks like objects like the xen plant lights "glow" by
	drawing a glowing sprite.  Could probably do the same here
	but I haven't messed with sprites at all yet, and my
	initial attempts didn't work that well.  So instead I've
	made the white beams twice as bright on the "main" file;
	it stands out nicely and took only about six lines of code
	to pull off.
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