# The form data below was edited by jan_van_uytven # Perforce Workshop Jobs # # Job: The job name. 'new' generates a sequenced job number. # Status: Job status; [open/closed/suspended]. Required # Project: The project this job is for. Required. # Severity: [A/B/C] (A is highest) Required. # ReportedBy The user who created the job. Can be changed. # ReportedDate: The date the job was created. Automatic. # ModifiedBy: The user who last modified this job. Automatic. # ModifiedDate: The date this job was last modified. Automatic. # OwnedBy: The owner, responsible for doing the job. Optional. # Description: Description of the job. Required. # DevNotes: Developer's comments. Optional. Job: job000128 Status: open Project: perforce-software-p4connect Severity: C ReportedBy: jan_van_uytven ReportedDate: 2014/12/10 13:30:40 ModifiedBy: jan_van_uytven ModifiedDate: 2014/12/10 13:54:26 Description: P4Connect seems to always have trouble checking out the project files. It seems to happen whenever the structure of the project changes (files are added, deleted or moved). P4Connect - The following files could not be checked out: /Users/juytven/Unity/Stealth/Assembly-CSharp.csproj /Users/juytven/Unity/Stealth/Assembly-CSharp-vs.csproj Further examination shows that the files are never added as part of the initial submit. They had to be added manually. Also a lot of shader files (created from rendering the scene) are also never added. UnityEngine.Debug:LogWarning(Object) P4Connect.Utils:CheckForMissingFilesAndWarn(IList`1, IList`1, String) P4Connect.Operations:Checkout(PerforceConnection, List`1, List`1) P4Connect.FileListOperation:Run(PerforceConnection) P4Connect.FileListOperations:Run(PerforceConnection) P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) P4Connect.Engine:CheckoutAssets(String[]) P4Connect.AssetBridge:CheckoutProjectFiles(Boolean, Boolean) P4Connect.AssetBridge:OnProjectWindowChanged() UnityEditor.EditorApplication:Internal_CallProjectWindowHasChanged() DevNotes: