job000128 #3

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# The form data below was edited by jan_van_uytven
# Perforce Workshop Jobs
#
#  Job:           The job name. 'new' generates a sequenced job number.
#  Status:        Job status; [open/closed/suspended].  Required
#  Project:       The project this job is for. Required.
#  Severity:      [A/B/C] (A is highest)  Required.
#  ReportedBy     The user who created the job. Can be changed.
#  ReportedDate:  The date the job was created.  Automatic.
#  ModifiedBy:    The user who last modified this job. Automatic.
#  ModifiedDate:  The date this job was last modified. Automatic.
#  OwnedBy:       The owner, responsible for doing the job. Optional.
#  Description:   Description of the job.  Required.
#  DevNotes:      Developer's comments.  Optional.

Job:	job000128

Status:	open

Project:	perforce-software-p4connect

Severity:	C

ReportedBy:	jan_van_uytven

ReportedDate:	2014/12/10 13:30:40

ModifiedBy:	jan_van_uytven

ModifiedDate:	2014/12/10 13:54:26

Description:
	P4Connect seems to always have trouble checking out the project files.
	
	It seems to happen whenever the structure of the project changes (files are added, deleted or moved).
	
	P4Connect - The following files could not be checked out:
		/Users/juytven/Unity/Stealth/Assembly-CSharp.csproj
		/Users/juytven/Unity/Stealth/Assembly-CSharp-vs.csproj
	
	Further examination shows that the files are never added as part of the initial submit.  They had to be added manually.  Also a lot of shader files (created from rendering the scene) are also never added.
	
	UnityEngine.Debug:LogWarning(Object)
	P4Connect.Utils:CheckForMissingFilesAndWarn(IList`1, IList`1, String)
	P4Connect.Operations:Checkout(PerforceConnection, List`1, List`1)
	P4Connect.FileListOperation:Run(PerforceConnection)
	P4Connect.FileListOperations:Run(PerforceConnection)
	P4Connect.Engine:PerformOperation(String[], String[], AssetOperation)
	P4Connect.Engine:CheckoutAssets(String[])
	P4Connect.AssetBridge:CheckoutProjectFiles(Boolean, Boolean)
	P4Connect.AssetBridge:OnProjectWindowChanged()
	UnityEditor.EditorApplication:Internal_CallProjectWindowHasChanged()

DevNotes:
# Change User Description Committed
#3 default
#2 default
#1 default