job000228 #4

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# The form data below was edited by perforce
# Perforce Workshop Jobs
#
#  Job:           The job name. 'new' generates a sequenced job number.
#
#  Status:        Job status; required field.  There is no enforced or
#                 promoted workflow for transition of jobs from one
#                 status to another, just a set of job status values
#                 for users to apply as they see fit.  Possible values:
#
#                 open - Issue is available to be worked on.
#
#                 inprogress - Active development is in progress.
#
#                 blocked - Issue cannot be implemented for some reason.
#
#                 fixed - Fixed, optional status to use before closed.
#                 
#                 closed - Issue has been dealt with definitively.
#
#                 punted - Decision made not to address the issue,
#                    possibly not ever.
#
#                 suspended - Decision made not to address the issue
#                    in the immediate future, but noting that it may
#                    have some merit and may be revisited later.
#
#                 duplicate - Duplicate of another issue that.
#
#                 obsolete - The need behind the request has become
#                    overcome by events.
#
#  Project:       The project this job is for. Required.
#
#  Severity:      [A/B/C] (A is highest)  Required.
#
#  ReportedBy     The user who created the job. Can be changed.
#
#  ReportedDate:  The date the job was created.  Automatic.
#
#  ModifiedBy:    The user who last modified this job. Automatic.
#
#  ModifiedDate:  The date this job was last modified. Automatic.
#
#  OwnedBy:       The owner, responsible for doing the job. Optional.
#
#  Description:   Description of the job.  Required.
#
#  DevNotes:      Developer's comments.  Optional.  Can be used to
#                 explain a status, e.g. for blocked, punted,
#                 obsolete or duplicate jobs.  May also provide
#                 additional information such as the earliest release
#                 in which a bug is known to exist.
#
# Component:      Projects may use this optional field to indicate
#                 which component of the project a givenjob is associated
#                 with.
#
#                 For the SDP, the list of components is defined in:
#                 //guest/perforce_software/sdp/tools/components.txt
#
#  Type:          Type of job [Bug/Feature].  Required.
#
#  Release:       Release in which job is intended to be fixed.

Job:	job000228

Status:	closed

Project:	perforce-software-p4connect

Severity:	A

ReportedBy:	Lamargo

ReportedDate:	2015/05/06 03:35:30

ModifiedBy:	perforce

ModifiedDate:	2019/02/19 10:51:14

OwnedBy:	Lamargo

Description:
	NullReferenceException: Object reference not set to an instance of an object
	
	With latest 2.7 GA release, any check-outs or check-ins result in this NullReferenceException.
	
	Perforce server version: P4D/NTX64/2015.1/1028542 (2015/03/20)
	P4Connect release: 2.7GA
	Unity3d Version: 5.0.1f
	Operating system version: Windows 7 64bit
	
	Steps to reproduce:
	Launch Unity
	Create New Project
	Import 2.7 GA release of p4connect
	Configure p4connect with perforce server settings
	Save scene
	Observe "NullReferenceException" error with follow-up warning (see below).
	
	Error:
	NullReferenceException: Object reference not set to an instance of an object
	P4Connect.Engine.is_ignored (System.String path, P4Connect.PerforceConnection aConnection) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:406)
	P4Connect.Engine+<>c__DisplayClass1.<StripIgnore>b__0 (System.String path) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:423)
	System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.String].MoveNext ()
	System.Collections.Generic.List`1[System.String].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
	System.Collections.Generic.List`1[System.String]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
	System.Linq.Enumerable.ToArray[String] (IEnumerable`1 source)
	P4Connect.Engine.StripIgnore (System.String[] files, P4Connect.PerforceConnection aConnection) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:423)
	P4Connect.Engine.PerformOperation (System.String[] arPaths, System.String[] arMoveToPaths, AssetOperation aDesiredOp) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:909)
	UnityEngine.Debug:LogException(Exception)
	P4Connect.Engine:LogP4Exception(Exception) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1541)
	P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:931)
	P4Connect.Engine:CreateAssets(String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:445)
	P4Connect.AssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.AssetPostProcessor.cs:40)
	UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
	
	Warning:
	P4Connect - P4Connect encountered the following internal exception, your file changes may not be properly checked out/added/deleted.
	UnityEngine.Debug:LogWarning(Object)
	P4Connect.Engine:LogP4Exception(Exception) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1542)
	P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:931)
	P4Connect.Engine:CreateAssets(String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:445)
	P4Connect.AssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.AssetPostProcessor.cs:40)
	UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

DevNotes:

Type:	Bug
# Change User Description Committed
#4 default
#3 default
#2 default
#1 default