StatusLog.Designer.cs #1

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  • sscm2p4/
  • main/
  • Surround_To_Perforce/
  • StatusLog.Designer.cs
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namespace Surround_To_Perforce
{
    partial class StatusLog
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(StatusLog));
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.txtProgress = new System.Windows.Forms.TextBox();
            this.btnDone = new System.Windows.Forms.Button();
            this.groupBox1.SuspendLayout();
            this.SuspendLayout();
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.txtProgress);
            this.groupBox1.Location = new System.Drawing.Point(12, 12);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(503, 358);
            this.groupBox1.TabIndex = 0;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Progress";
            // 
            // txtProgress
            // 
            this.txtProgress.Location = new System.Drawing.Point(6, 19);
            this.txtProgress.Multiline = true;
            this.txtProgress.Name = "txtProgress";
            this.txtProgress.ReadOnly = true;
            this.txtProgress.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
            this.txtProgress.Size = new System.Drawing.Size(970, 464);
            this.txtProgress.TabIndex = 0;
            // 
            // btnDone
            // 
            this.btnDone.Location = new System.Drawing.Point(913, 501);
            this.btnDone.Name = "btnDone";
            this.btnDone.Size = new System.Drawing.Size(75, 23);
            this.btnDone.TabIndex = 1;
            this.btnDone.Text = "Done";
            this.btnDone.UseVisualStyleBackColor = true;
            this.btnDone.Click += new System.EventHandler(this.btnDone_Click);
            // 
            // StatusLog
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(1000, 536);
            this.Controls.Add(this.btnDone);
            this.Controls.Add(this.groupBox1);
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "StatusLog";
            this.Text = "Status Log";
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.GroupBox groupBox1;
        private System.Windows.Forms.TextBox txtProgress;
        private System.Windows.Forms.Button btnDone;
    }
}
# Change User Description Committed
#1 21997 C. Thomas Tyler Added early work-in-progress draft of source files for Surround SCM
to Perforce detailed history import tool.  Software developed by
@kgillman. Also includes a custom .p4ignore file.