/*
* Copyright 2004 Perforce Software. All rights reserved.
*
* Developed by Data Shades Ltd.
*/
/*
* DLL entry routines.
*/
#include "P4GTMax.h"
#include "debug.h"
/*
* Create class descriptor singleton.
*/
static P43dsClassDesc P43dsDesc;
// This function is called by Windows when the DLL is loaded. This
// function may also be called many times during time critical operations
// like rendering. Therefore developers need to be careful what they
// do inside this function. In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
static bool controlsInit = false;
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit) {
// DBG_open();
controlsInit = true;
// InitCustomControls(hInstance); // (Depricated in the Max SDK) Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
return (TRUE);
}
// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
return GetString(IDS_LIBDESCRIPTION);
}
// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
return 1;
}
// This function returns the plugin class descriptor
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
switch(i) {
case 0: return &P43dsDesc;
default: return 0;
}
}
// This function returns a pre-defined constant indicating the version of
// the system under which it was compiled. It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
return VERSION_3DSMAX;
}
TCHAR *GetString(StringResID id)
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}