// Genesaver: copyright 2003 Sam Stafford. class Thing { public: Thing(void); virtual ~Thing(void); virtual void Render() = 0; void RenderBy( float ax, float ay ); float XNearest( float x ); float YNearest( float y ); float x, y; float energy; };
# | Change | User | Description | Committed | |
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#2 | 5393 | Sam Stafford |
Integrate in Marc's porting changes, and merge my own relevant winmain.cpp changes into main.cpp. (Thanks Marc!!!) |
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#1 | 3052 | Sam Stafford |
Add Genesaver to the Public Depot. It's not in any way Perforce-related, but it does share a bit of code with Jamgraph, and it feels strange to have an open-source project that's not in the PD. |