bool draw(); int save(); char* LoadGenes(); int RandInt( int foo ); float RandFloat(); float Angle( float dx, float dy ); void SetColor( Color c ); void SetColor21( Color c, double f ); void SetHue( double d ); #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#4 | 4449 | Sam Stafford | Speed lines, toggle creatures on and off. | ||
#3 | 4440 | Sam Stafford | Bug fixes, new features, the usual. | ||
#2 | 4433 | Sam Stafford |
More work on this little project. The AI is still nonexistent. |
||
#1 | 4430 | Sam Stafford |
Start importing alife/AI code from Genesaver. Much tweaking will need to be done. |
||
//guest/sam_stafford/genesaver/src/util.h | |||||
#1 | 3354 | Sam Stafford |
Code refactoring - split "main" functions into main.cpp (non-Windows) and winmain.cpp (Windows), with all shared code going in util.cpp. No functional changes. |