# The form data below was edited by perforce # Perforce Workshop Jobs # # Job: The job name. 'new' generates a sequenced job number. # # Status: Job status; required field. There is no enforced or # promoted workflow for transition of jobs from one # status to another, just a set of job status values # for users to apply as they see fit. Possible values: # # open - Issue is available to be worked on. # # inprogress - Active development is in progress. # # blocked - Issue cannot be implemented for some reason. # # fixed - Fixed, optional status to use before closed. # # closed - Issue has been dealt with definitively. # # punted - Decision made not to address the issue, # possibly not ever. # # suspended - Decision made not to address the issue # in the immediate future, but noting that it may # have some merit and may be revisited later. # # duplicate - Duplicate of another issue that. # # obsolete - The need behind the request has become # overcome by events. # # Project: The project this job is for. Required. # # Severity: [A/B/C] (A is highest) Required. # # ReportedBy The user who created the job. Can be changed. # # ReportedDate: The date the job was created. Automatic. # # ModifiedBy: The user who last modified this job. Automatic. # # ModifiedDate: The date this job was last modified. Automatic. # # OwnedBy: The owner, responsible for doing the job. Optional. # # Description: Description of the job. Required. # # DevNotes: Developer's comments. Optional. Can be used to # explain a status, e.g. for blocked, punted, # obsolete or duplicate jobs. May also provide # additional information such as the earliest release # in which a bug is known to exist. # # Component: Projects may use this optional field to indicate # which component of the project a givenjob is associated # with. # # For the SDP, the list of components is defined in: # //guest/perforce_software/sdp/tools/components.txt # # Type: Type of job [Bug/Feature]. Required. # # Release: Release in which job is intended to be fixed. Job: job000232 Status: closed Project: perforce-software-p4connect Severity: B ReportedBy: smmathews ReportedDate: 2015/05/06 20:00:05 ModifiedBy: perforce ModifiedDate: 2019/02/19 10:51:14 OwnedBy: smmathews Description: "NullReferenceException: Object reference not set to an instance of an object" when submitting from perforce window repro: edit and save scene open perforce window check your .unity file fill in description click submit selected click 'Submit' that you want to submit both your .unity file and your .unity.meta file observe error Unity3d version: 5.0.1f1 Personal, 64 bit OS: Windows 7 home edition 64 bit full error: NullReferenceException: Object reference not set to an instance of an object P4Connect.Engine.GetLockState (Perforce.P4.FileMetaData aMeta) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:612) P4Connect.Engine.SubmitFiles (P4Connect.PerforceConnection aConnection, System.String aChangeListDescription, System.Collections.Generic.List`1 aFiles) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:793) P4Connect.PendingChanges+<>c__DisplayClassa.b__8 (P4Connect.PerforceConnection con) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.PendingChanges.cs:917) P4Connect.Engine.PerformConnectionOperation (System.Action`1 aConnectionOperation) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:744) UnityEngine.Debug:LogException(Exception) P4Connect.Engine:LogP4Exception(Exception) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1541) P4Connect.Engine:PerformConnectionOperation(Action`1) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:749) P4Connect.PendingChanges:SubmitFiles() (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.PendingChanges.cs:917) P4Connect.PendingChanges:OnGUI() (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.PendingChanges.cs:744) UnityEditor.DockArea:OnGUI() DevNotes: Type: Bug