# The form data below was edited by perforce # Perforce Workshop Jobs # # Job: The job name. 'new' generates a sequenced job number. # # Status: Job status; required field. There is no enforced or # promoted workflow for transition of jobs from one # status to another, just a set of job status values # for users to apply as they see fit. Possible values: # # open - Issue is available to be worked on. # # inprogress - Active development is in progress. # # blocked - Issue cannot be implemented for some reason. # # fixed - Fixed, optional status to use before closed. # # closed - Issue has been dealt with definitively. # # punted - Decision made not to address the issue, # possibly not ever. # # suspended - Decision made not to address the issue # in the immediate future, but noting that it may # have some merit and may be revisited later. # # duplicate - Duplicate of another issue that. # # obsolete - The need behind the request has become # overcome by events. # # Project: The project this job is for. Required. # # Severity: [A/B/C] (A is highest) Required. # # ReportedBy The user who created the job. Can be changed. # # ReportedDate: The date the job was created. Automatic. # # ModifiedBy: The user who last modified this job. Automatic. # # ModifiedDate: The date this job was last modified. Automatic. # # OwnedBy: The owner, responsible for doing the job. Optional. # # Description: Description of the job. Required. # # DevNotes: Developer's comments. Optional. Can be used to # explain a status, e.g. for blocked, punted, # obsolete or duplicate jobs. May also provide # additional information such as the earliest release # in which a bug is known to exist. # # Component: Projects may use this optional field to indicate # which component of the project a givenjob is associated # with. # # For the SDP, the list of components is defined in: # //guest/perforce_software/sdp/tools/components.txt # # Type: Type of job [Bug/Feature]. Required. # # Release: Release in which job is intended to be fixed. Job: job000295 Status: closed Project: perforce-software-p4connect Severity: C ReportedBy: StuartHarrisonSumo ReportedDate: 2015/06/03 04:59:28 ModifiedBy: perforce ModifiedDate: 2019/02/19 10:51:17 OwnedBy: StuartHarrisonSumo Description: System.NullReferenceException: Object reference not set to an instance of an object When attempting to open a project in Unity and certain other actions (Play Game, edit objects). P4Connect version : 2.7 GA.3.R.1062935 (from Asset Store) [original] P4Connect version : 2.7 GA.5.R.13814 (from Swarm) [latest checked] Server version: P4D/NTX64/2014.2/978861 (2014/12/19) P4V version: Perforce Visual Client/NTX64/2014.2/959839 Unity : 5.0.2f1 64 bit NullReferenceException: Object reference not set to an instance of an object Perforce.P4.Changelist.FromChangeCmdTaggedOutput (Perforce.P4.TaggedObject objectInfo, Boolean GetShelved, System.String offset, Boolean dst_mismatch) (at c:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/Changelist.cs:235) Perforce.P4.Changelist.FromChangeCmdTaggedOutput (Perforce.P4.TaggedObject objectInfo, System.String offset, Boolean dst_mismatch) (at c:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/Changelist.cs:153) Perforce.P4.Repository.GetChangelists (Perforce.P4.Options options, Perforce.P4.FileSpec[] files) (at c:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/Repository.Changelist.cs:1303) P4Connect.ChangeManager.RefreshChangeLists (P4Connect.PerforceConnection p4conn, Boolean all) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:198) P4Connect.ChangeManager.RefreshDefaultChange (P4Connect.PerforceConnection p4conn) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:262) P4Connect.ChangeManager.RefreshChange (P4Connect.PerforceConnection p4conn, Int32 changeId) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:223) P4Connect.ChangeManager.OnEngineOperationPerformed (P4Connect.PerforceConnection aConnection, System.Collections.Generic.List`1 aFilesAndMetas) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:40) P4Connect.Engine.PerformOperation (System.String[] arPaths, System.String[] arMoveToPaths, AssetOperation aDesiredOp) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:940) UnityEngine.Debug:LogException(Exception) P4Connect.Engine:LogP4Exception(Exception) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1565) P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:949) P4Connect.Engine:CreateAssets(String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:448) P4Connect.AssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.AssetPostProcessor.cs:40) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) DevNotes: Type: Bug