namespace Perforce.sln.bld.gui { partial class DepotPathDlg { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("Node1"); System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("Depot", 0, 24, new System.Windows.Forms.TreeNode[] { treeNode1}); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(DepotPathDlg)); this.mDepotTreeView = new System.Windows.Forms.TreeView(); this.DepotTreeViewImageList = new System.Windows.Forms.ImageList(this.components); this.mSolutionPathTxt = new System.Windows.Forms.TextBox(); this.mOkBtn = new System.Windows.Forms.Button(); this.mCancelBtn = new System.Windows.Forms.Button(); this.SuspendLayout(); // // mDepotTreeView // this.mDepotTreeView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.mDepotTreeView.ImageIndex = 0; this.mDepotTreeView.ImageList = this.DepotTreeViewImageList; this.mDepotTreeView.Location = new System.Drawing.Point(0, 0); this.mDepotTreeView.Name = "mDepotTreeView"; treeNode1.Name = "Node1"; treeNode1.Text = "Node1"; treeNode2.ImageIndex = 0; treeNode2.Name = "Node0"; treeNode2.SelectedImageIndex = 24; treeNode2.Text = "Depot"; this.mDepotTreeView.Nodes.AddRange(new System.Windows.Forms.TreeNode[] { treeNode2}); this.mDepotTreeView.SelectedImageIndex = 0; this.mDepotTreeView.Size = new System.Drawing.Size(304, 403); this.mDepotTreeView.TabIndex = 2; this.mDepotTreeView.BeforeExpand += new System.Windows.Forms.TreeViewCancelEventHandler(this.mDepotTreeView_BeforeExpand); this.mDepotTreeView.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.mDepotTreeView_AfterSelect); // // DepotTreeViewImageList // this.DepotTreeViewImageList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("DepotTreeViewImageList.ImageStream"))); this.DepotTreeViewImageList.TransparentColor = System.Drawing.Color.Transparent; this.DepotTreeViewImageList.Images.SetKeyName(0, "depot.png"); this.DepotTreeViewImageList.Images.SetKeyName(1, "folder.png"); this.DepotTreeViewImageList.Images.SetKeyName(2, "GreyFile.png"); // // mSolutionPathTxt // this.mSolutionPathTxt.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.mSolutionPathTxt.Location = new System.Drawing.Point(0, 401); this.mSolutionPathTxt.Name = "mSolutionPathTxt"; this.mSolutionPathTxt.Size = new System.Drawing.Size(304, 20); this.mSolutionPathTxt.TabIndex = 3; this.mSolutionPathTxt.TextChanged += new System.EventHandler(this.mSolutionPathTxt_TextChanged); // // mOkBtn // this.mOkBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); this.mOkBtn.DialogResult = System.Windows.Forms.DialogResult.OK; this.mOkBtn.Enabled = false; this.mOkBtn.Location = new System.Drawing.Point(136, 427); this.mOkBtn.Name = "mOkBtn"; this.mOkBtn.Size = new System.Drawing.Size(75, 23); this.mOkBtn.TabIndex = 4; this.mOkBtn.Text = "OK"; this.mOkBtn.UseVisualStyleBackColor = true; this.mOkBtn.Click += new System.EventHandler(this.mOkBtn_Click); // // mCancelBtn // this.mCancelBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); this.mCancelBtn.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.mCancelBtn.Location = new System.Drawing.Point(217, 427); this.mCancelBtn.Name = "mCancelBtn"; this.mCancelBtn.Size = new System.Drawing.Size(75, 23); this.mCancelBtn.TabIndex = 5; this.mCancelBtn.Text = "Cancel"; this.mCancelBtn.UseVisualStyleBackColor = true; // // DepotPathDlg // this.AcceptButton = this.mOkBtn; this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.CancelButton = this.mCancelBtn; this.ClientSize = new System.Drawing.Size(304, 462); this.Controls.Add(this.mCancelBtn); this.Controls.Add(this.mOkBtn); this.Controls.Add(this.mSolutionPathTxt); this.Controls.Add(this.mDepotTreeView); this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.MinimumSize = new System.Drawing.Size(320, 300); this.Name = "DepotPathDlg"; this.Text = "Choose Solution in Depot"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.TreeView mDepotTreeView; private System.Windows.Forms.TextBox mSolutionPathTxt; private System.Windows.Forms.Button mOkBtn; private System.Windows.Forms.Button mCancelBtn; private System.Windows.Forms.ImageList DepotTreeViewImageList; } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
||
//guest/perforce_software/p4connect/main/src/P4Bridge/examples/sln-bld-gui/DepotPathDlg.Designer.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/examples/sln-bld-gui/DepotPathDlg.Designer.cs | |||||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |