#if !defined(AFX_AUTORESOLVEDLG_H__25CC82E6_3BCE_11D4_835C_009027AF6042__INCLUDED_) #define AFX_AUTORESOLVEDLG_H__25CC82E6_3BCE_11D4_835C_009027AF6042__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AutoResolveDlg.h : header file // #include "DeltaTreeCtrl.h" ///////////////////////////////////////////////////////////////////////////// // CAutoResolveDlg dialog class CAutoResolveDlg : public CDialog { // Construction public: CAutoResolveDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CAutoResolveDlg) enum { IDD = IDD_AUTORESOLVE }; int m_ResolveDefault; int m_ResolveType; BOOL m_ReResolve; int m_AllFiles; BOOL m_TextMerge; int m_ResolveWhtSp; //}}AFX_DATA BOOL m_NoSel2Res; BOOL m_Preview; BOOL m_SelResolved; BOOL m_AnyResolved; BOOL m_ResolveFromChgList; CDeltaTreeCtrl *m_pDeltaTreeCtrl; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAutoResolveDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CAutoResolveDlg) virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnHelp(); afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo); afx_msg void OnPreview(); afx_msg void OnAllfiles(); afx_msg void OnSelectedfiles(); afx_msg void OnSetDefResolveType(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AUTORESOLVEDLG_H__25CC82E6_3BCE_11D4_835C_009027AF6042__INCLUDED_)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/AutoResolveDlg.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |