// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_Unresolved.h // #include "P4Command.h" class CCmd_Unresolved : public CP4Command { // Construction public: CCmd_Unresolved(CGuiClient *client=NULL); DECLARE_DYNCREATE(CCmd_Unresolved) BOOL Run(); CObArray const *GetArray() const { return &m_UnresolvedArray; } // Attributes protected: CObArray m_UnresolvedArray; // CP4Command overrides virtual void OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg); virtual void OnOutputStat( StrDict *varList ); virtual BOOL HandledCmdSpecificError(LPCTSTR errBuf, LPCTSTR errMsg); virtual void PostProcess(); };
# | Change | User | Description | Committed | |
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#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/p4api/Cmd_Unresolved.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |