// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_Users.h // #include "P4Command.h" class CCmd_Users : public CP4Command { // Construction public: CCmd_Users(CGuiClient *client=NULL); DECLARE_DYNCREATE(CCmd_Users) BOOL Run(); CObList const *GetList() const { return &m_List; } // Attributes protected: CObList m_List; // CP4Command overrides virtual BOOL PWDRequired() const { return FALSE; } virtual void OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg); };
# | Change | User | Description | Committed | |
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#1 | 9617 | Ben_Key |
Populate //guest/Ben_Key/p4win/trunk/... from //guest/perforce_software/p4win/.... |
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//guest/perforce_software/p4win/gui/p4api/Cmd_Users.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |