- #ifndef __NEWCLIENTDLG__
- #define __NEWCLIENTDLG__
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // Depot Filter Types
- enum _dlgtype
- {
- DLG_NEW, // Dialogbox being used to get name of New object
- DLG_FILTER // Dialogbox being used to get name of object to filter on
- };
- #define NEWCLIENT "Client"
- #define NEWUSER "User"
- #define NEWBRANCH "Branch"
- #define NEWLABEL "Label"
- #define NEWFILESPEC "Filespec"
- /////////////////////////////////////////////////////////////////////////////
- // CNewClientDlg dialog
- class CNewClientDlg : public CDialog
- {
- // Construction
- public:
- BOOL SwitchTo();
- void SetNew( const CString & );
- CString GetName();
- CNewClientDlg(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(CNewClientDlg)
- enum { IDD = IDD_CREATENEWCLIENT };
- CString m_Name;
- BOOL m_RunWizard;
- //}}AFX_DATA
- int m_Type;
- CString m_Active;
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CNewClientDlg)
- public:
- virtual int DoModal();
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(CNewClientDlg)
- virtual void OnOK();
- virtual BOOL OnInitDialog();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- private:
- CString m_What;
- };
- #endif // __NEWCLIENTDLG__
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
9 years ago | |
//guest/perforce_software/p4win/main/gui/NewClientDlg.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | 9 years ago | |
//guest/perforce_software/p4win/gui/NewClientDlg.h | |||||
#1 | 8562 | Matt Attaway | These feet never stop running. Initial commit of the P4Win source code. To the be...st of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. « |
11 years ago |