//
// Copyright 1997 Nicholas J. Irias. All rights reserved.
//
//
// Cmd_Branches.h
//
#include "P4Command.h"
class CCmd_Branches : public CP4Command
{
// Construction
public:
CCmd_Branches(CGuiClient *client=NULL);
DECLARE_DYNCREATE(CCmd_Branches)
BOOL Run();
CObList *GetList() { return &m_List; }
// Attributes
protected:
CObList m_List;
// CP4Command overrides
virtual void OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg);
virtual void OnOutputStat( StrDict *varList );
};
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
||
| //guest/perforce_software/p4win/main/gui/p4api/Cmd_Branches.h | |||||
| #1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
| //guest/perforce_software/p4win/gui/p4api/Cmd_Branches.h | |||||
| #1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |
||