// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // GuiClientUser.h // // #ifndef __CGUICLIENTUSER__ #define __CGUICLIENTUSER__ class CP4Command; class CGuiClientUser : public ClientUser { CTypedPtrList<CPtrList,CP4Command*> m_command; public: CGuiClientUser(); ~CGuiClientUser(); // Attributes public: void PushCommandPtr(CP4Command *cmd); void PopCommandPtr(CP4Command *cmd); CP4Command * GetCommandPtr() { return m_command.GetHead(); } // Operations // overrides of ClientUser: void OutputInfo( char level, const char *data ); void OutputStat( StrDict *varList ); void OutputError( const char *errBuf ); void OutputText( const char *data, int length ); void OutputBinary( const char *data, int length ); void Message( Error *err ); void ErrorPause( char *errBuf, Error *e ); void InputData( StrBuf *strBuf, Error *e ); virtual void Diff( FileSys *f1, FileSys *f2, int doPage, char *diffFlags, Error *e ); virtual int Resolve( ClientMerge *m, Error *e ); virtual void Prompt( const StrPtr &msg, StrBuf &rsp, int noEcho, Error *e ); #ifdef _DEBUG // just so we can make sure the server doesn't try calling these: virtual void Edit( FileSys *f1, Error *e ); void Help( char **help ); virtual void Merge( FileSys *base, FileSys *leg1, FileSys *leg2, FileSys *result, Error *e ); #endif }; ///////////////////////////////////////////////////////////////////////////// #endif //__CGUICLIENTUSER__
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/gui/p4api/GuiClientUser.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/p4api/GuiClientUser.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |