// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_Changes.h // #include "P4Command.h" #define ALL_CHANGES 1 #define PENDING_CHANGES 2 #define SUBMITTED_CHANGES 3 class CCmd_Changes : public CP4Command { // Construction public: CCmd_Changes(CGuiClient *client=NULL); ~CCmd_Changes(); DECLARE_DYNCREATE(CCmd_Changes) BOOL Run(int filter, int loquatious, CStringList *viewSpec=NULL, long numToFetch=0, BOOL inclInteg=FALSE, CString *user=NULL, CString *client=NULL); CObArray *GetChanges() { return &m_Changes; } // Attributes protected: CObList *m_pBatch; CObArray m_Changes; CString m_User; CString m_Client; // CP4Command overrides virtual void OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg); virtual void PostProcess(); };
# | Change | User | Description | Committed | |
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#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_Changes.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |