// // Copyright 1998 Perforce Software. All rights reserved. // // // Cmd_DirStat.h // // #include "P4Command.h" class CCmd_DirStat : public CP4Command { // Construction public: CCmd_DirStat(CGuiClient *client=NULL); DECLARE_DYNCREATE(CCmd_DirStat) BOOL Run( CStringList *specs, BOOL entireDepot ); CObList const *GetFiles() const { return &m_Files; } CStringList *GetDirs() { return &m_Dirs; } CStringList *GetSpecList() { ASSERT(m_pSpecList != NULL); return m_pSpecList; } // Attributes protected: BOOL m_ShowOnlyNotInDepot; BOOL m_EntireDepot; CStringList *m_pSpecList; CStringList m_Dirs; CStringList m_NotMapped; CObList m_Files; // CP4Command overrides virtual void PreProcess(BOOL& done); virtual BOOL IsQueueable() const { return TRUE; } };
# | Change | User | Description | Committed | |
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#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_DirStat.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |