/* * Copyright 1999 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ // Cmd_Login.cpp #include "stdafx.h" #include "p4win.h" #include "Cmd_Login.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif IMPLEMENT_DYNCREATE(CCmd_Login, CP4Command) CCmd_Login::CCmd_Login(CGuiClient *client) : CP4Command(client) { m_ReplyMsg= WM_P4PASSWORD; m_TaskName= _T("Login"); } BOOL CCmd_Login::Run(LPCTSTR password) { m_Password = password; ClearArgs(); AddArg(_T("login")); return CP4Command::Run(); } void CCmd_Login::OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg) { if(StrStr(data, _T("logged in"))) TheApp()->StatusAdd( msg, SV_COMPLETION ); else { m_ErrorTxt = msg; CP4Command::OnOutputInfo(level, data, msg); } } BOOL CCmd_Login::HandledCmdSpecificError(LPCTSTR errBuf, LPCTSTR errMsg) { BOOL handledError= FALSE; if(StrStr(errBuf, _T("Password invalid")) || StrStr(errBuf, _T("Password should be "))) { m_ErrorTxt= errMsg; TheApp()->StatusAdd( errMsg, SV_WARNING ); handledError= TRUE; } return handledError; } #if 0 bool CCmd_Login::PrepPassword( CString &pwd ) { bool bOk = true; pwd.TrimLeft(); pwd.TrimRight(); // Don't allow non-ascii // for MBCS, we look at lead and trail bytes here, not characters, // but that's ok since the lead byte will be non-ascii and we'll be done for(int i = 0; bOk && i < pwd.GetLength(); i++) if(!_istascii(pwd.GetAt(i))) bOk = false; if( bOk && pwd.Find(_T(' ')) != -1 ) bOk = false; return bOk; } #endif void CCmd_Login::OnPrompt( const StrPtr &msg, StrBuf &rsp, int noEcho, Error *e ) { CString message = CharToCString(msg.Text()); CString *csp; csp = &m_Password; rsp.Set(CharFromCString(*csp)); }
# | Change | User | Description | Committed | |
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#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_Login.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |