// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_Ostat.h // // #include "P4Command.h" class CCmd_Ostat : public CP4Command { // Construction public: CCmd_Ostat(CGuiClient *client=NULL); DECLARE_DYNCREATE(CCmd_Ostat) BOOL Run(BOOL allOpenFiles, int changeNumber= -1, CStringList *files=NULL); CObArray const *GetArray() const { return &m_OpenArray; } // Attributes protected: BOOL m_AllOpenFiles; int m_ChangeNumber; CStringList *m_pSpecList; CObArray m_OpenArray; CStringArray m_UnresolvedArray; CStringArray m_ResolvedArray; void SortResolved(); void SortUnresolved(); void SortOpened(); // CP4Command overrides virtual void PreProcess(BOOL& done); virtual BOOL IsQueueable() const { return TRUE; } };
# | Change | User | Description | Committed | |
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#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_Ostat.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |