// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // Cmd_PrepBrowse.h // // #include "P4Command.h" class CCmd_PrepBrowse : public CP4Command { // Construction public: CCmd_PrepBrowse(CGuiClient *client=NULL); ~CCmd_PrepBrowse(); DECLARE_DYNCREATE(CCmd_PrepBrowse) BOOL Run(LPCTSTR fileSpec, CString &fileType, long fileRev, BOOL bForce2Binary=FALSE); BOOL Run(BOOL bUseP4A, LPCTSTR fileSpec, CString &fileType, BOOL bAll=FALSE, BOOL bChg=FALSE, BOOL bNoHead=FALSE, long fileRev=-1, int whtSp=0, BOOL bIncInteg=FALSE); BOOL NoFileAtThatRev() { return m_NoFileAtRev; } BOOL IsAnnotating() { return m_Annotating; } BOOL UseP4A() { return m_bP4a; } int GetFileRev() { return m_FileRev; } LPCTSTR GetTempName() const { return m_TempName; } FileSys *GetTempFile() { return m_pOutputFile; } void SetFileType(FileSysType type) { m_Type = type; } FileSysType GetFileType() { return m_Type; } void SetTempFilelog(CString &fn) { m_TempFilelogName = fn; } CString &GetTempFilelog() { return m_TempFilelogName; } protected: // Attributes FileSys *m_pOutputFile; FileSysType m_Type; // only 3 values: FST_TEXT or FST_BINARY or FST_CANTTELL (if not set) int m_ByteCount; int m_FileRev; CString m_TempName; CString m_TempFilelogName; BOOL m_Annotating; BOOL m_bP4a; BOOL m_NoFileAtRev; BOOL SetupPrint(LPCTSTR fileSpec, CString &fileType, long fileRev, BOOL bForce2Binary); // CP4Command overrides virtual void OnOutputText(LPCTSTR data, int length); virtual void OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg); virtual BOOL HandledCmdSpecificError(LPCTSTR errBuf, LPCTSTR errMsg); };
# | Change | User | Description | Committed | |
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#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_PrepBrowse.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |