#include "stdafx.h" #include "p4win.h" #include "GuiClient.h" #include "GuiClientUser.h" #include "p4command.h" #include "MainFrm.h" #include "Cmd_SendSpec.h" #include "cmd_describe.h" extern FileSysType LookupType( const StrPtr *type ); // stolen from clientservice.cc // the value when calling Client::SetProtocol( "wingui", ... // See //depot/main/p4-doc/codes/CONVERT // static LPCSTR sWinGUI_ProtocolLevel = "9"; CGuiClient::CGuiClient() { m_ui = new CGuiClientUser(); SetProtocol("wingui", const_cast<char*>(sWinGUI_ProtocolLevel) ); // Record the permanent p4port if we havent already, then // set the port to the active port // CString port= ( GetPort() ).Text(); CString permport= GET_P4REGPTR()->GetP4Port(TRUE); if( permport.GetLength() == 0) GET_P4REGPTR()->SetP4Port( port, FALSE, TRUE, FALSE ); port= GET_P4REGPTR()->GetP4Port(); SetPort( port ); SetTrans(); } void CGuiClient::SetPort(LPCTSTR port) { m_aPort = CharFromCString(port); ClientApi::SetPort(m_aPort); #ifdef UNICODE // assume to begin with that the new server is unicode SET_UNICODE(TRUE); SetTrans(); #endif } void CGuiClient::SetTrans() { static BOOL firstTime = TRUE; CString msg; CString charset = GetCharset().Text(); CString permcharset = GET_P4REGPTR()->GetP4Charset(TRUE); if( permcharset != charset ) { CString tempcharset = GET_P4REGPTR()->GetP4Charset(); GET_P4REGPTR()->SetP4Charset( charset, firstTime, TRUE, FALSE ); if ((tempcharset != charset && !firstTime) || (firstTime && !tempcharset.IsEmpty())) GET_P4REGPTR()->SetP4Charset( tempcharset, TRUE, FALSE, FALSE ); } #ifndef UNICODE // for non-UNICODE builds, set unicode mode based on P4CHARSET if(charset.IsEmpty()) SET_UNICODE(FALSE); else SET_UNICODE(TRUE); #endif charset= GET_P4REGPTR()->GetP4Charset(); #ifdef _DEBUG static CString oldCharset = _T(""); if (charset != oldCharset && !firstTime) { msg.Format(_T("P4CHARSET=%s"), oldCharset = charset); TheApp()->StatusAdd(msg, SV_DEBUG); } #endif if(charset.GetLength()) { int p4Charset = CharSetCvt::Lookup(CharFromCString(charset)); switch(p4Charset) { case -1: ::PostMessage(MainFrame()->m_hWnd, WM_PERFORCE_OPTIONS, IDS_PAGE_CONNECTION, IDS_PAGE_CONNECTION); msg.FormatMessage(IDS_MISSING_OR_INVALID_P4CHARSET, charset); TheApp()->StatusAdd(msg, SV_ERROR); GET_P4REGPTR()->SetP4Charset( _T(""), TRUE, TRUE, TRUE ); break; default: case CharSetCvt::EUCJP: case CharSetCvt::WIN_US_OEM: case CharSetCvt::MACOS_ROMAN: case CharSetCvt::ISO8859_5: case CharSetCvt::KOI8_R: ::PostMessage(MainFrame()->m_hWnd, WM_PERFORCE_OPTIONS, IDS_PAGE_CONNECTION, IDS_PAGE_CONNECTION); msg.FormatMessage(IDS_INCOMPATIBLE_P4CHARSET, charset); TheApp()->StatusAdd(msg, SV_ERROR); GET_P4REGPTR()->SetP4Charset( _T(""), TRUE, TRUE, TRUE ); break; case CharSetCvt::ISO8859_1: case CharSetCvt::ISO8859_15: case CharSetCvt::WIN_CP_1251: case CharSetCvt::UTF_8: case CharSetCvt::UTF_8_BOM: case CharSetCvt::UTF_16: case CharSetCvt::UTF_16_LE: case CharSetCvt::UTF_16_BE: case CharSetCvt::UTF_16_BOM: case CharSetCvt::UTF_16_LE_BOM: case CharSetCvt::UTF_16_BE_BOM: case CharSetCvt::UTF_32_LE: case CharSetCvt::UTF_32_BE: case CharSetCvt::UTF_32_LE_BOM: case CharSetCvt::UTF_32_BE_BOM: case CharSetCvt::UTF_32_BOM: case CharSetCvt::SHIFTJIS: case CharSetCvt::WIN_US_ANSI: case CharSetCvt::NONE: break; } #ifdef UNICODE if(IS_UNICODE()) { // use UTF-8 for all but file content ClientApi::SetTrans(CharSetCvt::UTF_8, p4Charset, CharSetCvt::UTF_8, CharSetCvt::UTF_8); } else { // turn off all translations ClientApi::SetTrans(CharSetCvt::NONE,CharSetCvt::NONE,CharSetCvt::NONE,CharSetCvt::NONE); } #else int uiCharset = CharSetCvt::WIN_US_ANSI; switch(GetACP()) { case 932: uiCharset = CharSetCvt::SHIFTJIS; break; case 1252: uiCharset = CharSetCvt::WIN_US_ANSI; break; default: ASSERT("Unsupported system ANSI code-page detected"); break; } ClientApi::SetTrans(uiCharset, p4Charset, p4Charset, uiCharset); #endif } #ifdef UNICODE else { // turn off all translations // if server is in unicode mode it won't work, but // we can't guess which charset to use. // TODO: prompt user to select a charset SET_UNICODE(FALSE); ClientApi::SetTrans(CharSetCvt::NONE,CharSetCvt::NONE,CharSetCvt::NONE,CharSetCvt::NONE); } #endif firstTime = FALSE; } CGuiClient::~CGuiClient() { delete m_ui; } void CGuiClient::Run( const char *func) { ClientApi::Run(func, m_ui); } void CGuiClient::RunTag( const char *func) { ClientApi::RunTag(func, m_ui); } void CGuiClient::WaitTag() { ClientApi::WaitTag(m_ui); } void CGuiClient::PushCommandPtr(CP4Command *cmd) { m_ui->PushCommandPtr(cmd); } void CGuiClient::PopCommandPtr(CP4Command *cmd) { m_ui->PopCommandPtr(cmd); } void CGuiClient::UseTaggedProtocol() { SetProtocol( "tag", "yes"); } void CGuiClient::UseSpecdefsProtocol() { SetProtocol( "specstring", "yes"); } CString CGuiClient::GetUserStr() { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); return CharToCString(client.GetUser().Text()); } CString CGuiClient::GetClientStr() { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); return CharToCString(client.GetClient().Text()); } bool CGuiClient::DefinePort(LPCTSTR port) { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); client.DefinePort( CharFromCString(port), &e); return (!e.Test()); } bool CGuiClient::DefineCharset(LPCTSTR charset) { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); client.DefineCharset( CharFromCString(charset), &e); return (!e.Test()); } bool CGuiClient::DefineUser(LPCTSTR user) { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); client.DefineUser( CharFromCString(user), &e); return (!e.Test()); } bool CGuiClient::DefineClient(LPCTSTR clientName) { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); client.DefineClient( CharFromCString(clientName), &e); return (!e.Test()); } bool CGuiClient::DefinePassword(LPCTSTR password) { ClientApi client; client.SetProtocol( "wingui", sWinGUI_ProtocolLevel ); #ifdef UNICODE if(IS_UNICODE()) client.SetTrans(CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8, CharSetCvt::UTF_8); #endif Error e; e.Clear(); client.DefinePassword( CharFromCString(password), &e); return (!e.Test()); } void CGuiClient::getServerInfo() { int i=0; StrPtr *x; if( ( x = GetProtocol( "server2" ) ) != 0 || ( x = GetProtocol( "server" ) ) != 0 ) i = x->Atoi(); if( i ) { // Make a note of the current server protocol // bad compatibility between 98 servers and 97 guis. // test for two protocols // SET_SERVERLEVEL( i ); if( ( x = GetProtocol( "security" ) ) != 0 ) SET_SECURITYLEVEL( x->Atoi() ); if((x= GetProtocol( "nocase" )) != NULL) SET_NOCASE(TRUE); else SET_NOCASE(FALSE); } // get the spec def type in this server // no need to check the server level for it. // if nothing is returned, just use the built in ones // in p4spec.h // CCmd_Describe *pCmd = dynamic_cast<CCmd_Describe*>(m_ui->GetCommandPtr()); if(pCmd && (x=GetVar("specdef")) != NULL ) { pCmd->SetSpecStr(CharToCString(x->Value())); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 11099 | brkarpala | Integrate p4win from //guest/perforce_software/p4win/...@8562 | ||
//guest/perforce_software/p4win/gui/p4api/GuiClient.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |