/* * Copyright 1995, 1996 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ // // mapping.cc - the mapping master // # include <stdhdrs.h> # include <error.h> # include <strbuf.h> # include <vararray.h> # include <debug.h> # include <tunable.h> # include <msgdb.h> # include "maphalf.h" # include "maptable.h" # include "mapstring.h" # include "mapdebug.h" # include "mapitem.h" /* * mapFlagGrid -- how to combine two mapFlags */ MapFlag mapFlagGrid[6][6] = { /* Map */ /* Unmap */ /* Remap */ /* Havemap */ /* Changemap */ /* Andmap */ /* Map */ MfMap, MfUnmap, MfRemap, MfHavemap, MfChangemap, MfAndmap, /* Unmap */ MfUnmap, MfUnmap, MfUnmap, MfUnmap, MfUnmap, MfUnmap, /* Remap */ MfRemap, MfUnmap, MfRemap, MfHavemap, MfChangemap, MfAndmap, /* Havemap */ MfHavemap, MfUnmap, MfHavemap, MfHavemap, MfHavemap, MfAndmap, /* Changemap */ MfChangemap, MfUnmap, MfChangemap, MfHavemap, MfChangemap, MfAndmap, /* Andmap */ MfAndmap, MfUnmap, MfAndmap, MfAndmap, MfChangemap, MfAndmap, } ; class MapJoiner : public Joiner { public: MapJoiner() { badJoin = 0; m0 = new MapTable; } virtual void Insert() { map->Lhs()->Expand( *this, newLhs, params ); map->Rhs()->Expand( *this, newRhs, params ); MapFlag mapFlag = mapFlagGrid[ map->Flag() ][ map2->Flag() ]; m0->InsertNoDups( newLhs, newRhs, mapFlag ); } public: MapTable *m0; MapItem *map; MapItem *map2; protected: StrBuf newLhs; StrBuf newRhs; } ; class MapJoiner2 : public MapJoiner { public: MapTableT dir1; MapTableT dir2; MapJoiner2( MapTableT dir1, MapTableT dir2 ) { this->dir1 = dir1; this->dir2 = dir2; } virtual void Insert() { map->Ohs( dir1 )->Expand( *this, newLhs, params ); map2->Ohs( dir2 )->Expand( *this, newRhs, params2 ); MapFlag mapFlag = mapFlagGrid[ map->Flag() ][ map2->Flag() ]; m0->InsertNoDups( newLhs, newRhs, mapFlag ); } } ; void MapTable::JoinOptimizer( MapTableT dir2 ) { if( !trees[ dir2 ].tree ) MakeTree( dir2 ); } void MapTable::Join( MapTable *m1, MapTableT dir1, MapTable *m2, MapTableT dir2, MapJoiner *j, const ErrorId *reason ) { if( DEBUG_JOIN ) { m1->Dump( dir1 == LHS ? "lhs" : "rhs" ); m2->Dump( dir2 == LHS ? "lhs" : "rhs" ); } // Give up if we internally produce more than 1,000,000 rows // or more than 10000 + the sum of the two mappings. // This can happen when joining multiple lines with multiple // ...'s on them. const int max1 = p4tunable.Get( P4TUNE_MAP_JOINMAX1 ); const int max2 = p4tunable.Get( P4TUNE_MAP_JOINMAX2 ); int m = max1 + m1->count + m2->count; if( m > max2 ) m = max2; if( !m2->trees[ dir2 ].tree ) { for(j->map = m1->entry; j->map && count<m; j->map = j->map->Next()) for(j->map2 = m2->entry; j->map2; j->map2 = j->map2->Next()) { j->map->Ths( dir1 )->Join( j->map2->Ths( dir2 ), *j ); if( j->badJoin ) { joinError = 1; emptyReason = &MsgDb::TooWild2; reason = &MsgDb::TooWild2; this->joinError = 1; this->emptyReason = &MsgDb::TooWild; return; } } } else { // Generate a list of possible pairs of maps to join. // These are maps whose non-wild initial substrings match. // We used to just do for()for(), but when joining large // maps that's slow. So the inner loop is now a tree // search. MapPairArray pairArray( dir1, dir2 ); if( m2->trees[ dir2 ].tree ) for( MapItem *i1 = m1->entry; i1 && count < m; i1 = i1->Next() ) { // This inserts entries in tree order, // rather than chain order (precedence), so we have to // resort before doing the MapHalf::Join() calls. pairArray.Clear(); pairArray.Match( i1, m2->trees[ dir2 ].tree ); pairArray.Sort(); MapPair *jp; // Walk the list of possible pairs and call MapHalf::Join() // to do the wildcard joining. for( int i = 0; jp = pairArray.Get(i); i++ ) { j->map = jp->item1; j->map2 = jp->tree2; jp->h1->Join( jp->h2, *j ); delete jp; } } } // Insert() reverses the order this->Reverse(); // Empty reasons if( count >= m ) { emptyReason = &MsgDb::TooWild; Clear(); } else if( m1->IsEmpty() && m1->emptyReason ) { emptyReason = m1->emptyReason; } else if( m2->IsEmpty() && m2->emptyReason ) { emptyReason = m2->emptyReason; } else if( !hasMaps && reason ) { emptyReason = reason; } if( DEBUG_JOIN ) this->Dump( "map joined" ); } MapTable * MapTable::Join( MapTableT dir1, MapTable *m2, MapTableT dir2, const ErrorId *reason ) { MapJoiner j; j.m0->Join( this, dir1, m2, dir2, &j, reason ); return j.m0; } MapTable * MapTable::Join2( MapTableT dir1, MapTable *m2, MapTableT dir2, const ErrorId *reason ) { MapJoiner2 j( dir1, dir2 ); j.m0->Join( this, dir1, m2, dir2, &j, reason ); return j.m0; } class MapDisambiguate : public MapJoiner { public: virtual void Insert() { map->Lhs()->Expand( *this, newLhs, params2 ); map->Rhs()->Expand( *this, newRhs, params2 ); m0->InsertNoDups( newLhs, newRhs, MfUnmap ); } } ; /* * MapTable::JoinCheck() - does this maptable include this string? * * This isn't simply finding if a file is mapped by the table, but * rather if a _mapping_ is mapped by the table. So we have to take * the mapping, put it into its own table, join it, and then throw * it all away. Kinda _slow_. */ int MapTable::JoinCheck( MapTableT dir, const StrPtr &lhs ) { MapTable c; c.Insert( lhs ); MapTable *j = c.Join( LHS, this, dir ); int empty = j->IsEmpty(); delete j; return !empty; } /* * MapTable::Disambiguate() - handle un/ambiguous mappings * * Mappings provided by the user (client views, branch views) * can be ambiguous since later mappings can override earlier * ones. Disambiguate() adds explicit exclusion (-) mappings * for any ambiguous mappings, so that Join() and Translate() * don't have to worry about them. * * For example: * * a/... b/... * a/c b/d * * becomes * * a/... b/... * -a/c -b/c * -a/d -b/d * a/c b/d * * Unmaps are handled similarly, but the high precedence unmap * line itself is not added, because everything that can be unmapped * has been done so by joining it against the lower precedence * mapping lines: * * a/... b/... * -a/c b/d * * becomes * * a/... b/... * -a/c -b/c * -a/d -b/d */ void MapTable::Disambiguate() { MapDisambiguate j; // From high precendence to low precedence for( j.map = this->entry; j.map; j.map = j.map->Next() ) { // We skip unmap lines, because we only need to // unmap to the extent that the unmap lines match lower // precedence map lines. We do that below. switch( j.map->Flag() ) { case MfUnmap: continue; } // Look for higher precedence mappings that match (join) // this mapping, and to the extent that they overlap add // unmappings. We do this for both MfMap and MfUnmap. // A higher precedence MfRemap doesn't occlude us, so // we skip those. // From higher precedence back down to this mapping for( j.map2 = this->entry; j.map2 != j.map; j.map2 = j.map2->Next() ) { switch( j.map2->Flag() ) { case MfRemap: case MfHavemap: break; case MfAndmap: j.map2->Lhs()->Join( j.map2->Rhs(), j ); j.map2->Rhs()->Join( j.map->Rhs(), j ); break; default: j.map2->Lhs()->Join( j.map->Lhs(), j ); j.map2->Rhs()->Join( j.map->Rhs(), j ); } } // now the original map entry j.m0->Insert( *j.map->Lhs(), *j.map->Rhs(), j.map->Flag() ); } // Inserted order leaves low precedence at the head of the // list. Reverse to get it back where it belongs. j.m0->Reverse(); // Just zonk our own and copy j.m0's Clear(); Insert( j.m0, 1, 0 ); delete j.m0; }