//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_ai_basenpc.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_Barney : public C_AI_BaseNPC { public: DECLARE_CLASS( C_Barney, C_AI_BaseNPC ); DECLARE_CLIENTCLASS(); C_Barney(); virtual ~C_Barney(); // model specific virtual void SetupWeights( ); private: C_Barney( const C_Barney & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_Barney, DT_NPC_Barney, CNPC_Barney) END_RECV_TABLE() C_Barney::C_Barney() { } C_Barney::~C_Barney() { } void C_Barney::SetupWeights( ) { BaseClass::SetupWeights( ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |