//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "engine/IEngineTrace.h" #include "FX_Sparks.h" #include "particles_ez.h" #include "view.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" ConVar cl_starfield_diameter( "cl_starfield_diameter", "128.0", FCVAR_NONE ); ConVar cl_starfield_distance( "cl_starfield_distance", "256.0", FCVAR_NONE ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_EnvStarfield : public C_BaseEntity { DECLARE_CLASS( C_EnvStarfield, C_BaseEntity ); public: DECLARE_CLIENTCLASS(); C_EnvStarfield(); virtual void OnDataChanged( DataUpdateType_t updateType ); virtual void ClientThink( void ); private: // Emitter CSmartPtr<CTrailParticles> m_pEmitter; bool m_bOn; float m_flDensity; float m_flNumParticles; private: C_EnvStarfield( const C_EnvStarfield & ); }; IMPLEMENT_CLIENTCLASS_DT( C_EnvStarfield, DT_EnvStarfield, CEnvStarfield ) RecvPropInt( RECVINFO(m_bOn) ), RecvPropFloat( RECVINFO(m_flDensity) ), END_RECV_TABLE() // ------------------------------------------------------------------------- // // C_EnvStarfield // ------------------------------------------------------------------------- // C_EnvStarfield::C_EnvStarfield() { m_bOn = false; m_flDensity = 1.0; m_flNumParticles = 0; } //----------------------------------------------------------------------------- // Purpose: // Input : updateType - //----------------------------------------------------------------------------- void C_EnvStarfield::OnDataChanged( DataUpdateType_t updateType ) { if ( updateType == DATA_UPDATE_CREATED ) { m_pEmitter = CTrailParticles::Create( "EnvStarfield" ); Vector vecCenter = MainViewOrigin() + (MainViewForward() * cl_starfield_distance.GetFloat() ); m_pEmitter->Setup( (Vector &) vecCenter, NULL, 0.0, 0, 64, 0, 0, bitsPARTICLE_TRAIL_VELOCITY_DAMPEN | bitsPARTICLE_TRAIL_FADE | bitsPARTICLE_TRAIL_FADE_IN ); // Start thinking SetNextClientThink( CLIENT_THINK_ALWAYS ); } BaseClass::OnDataChanged( updateType ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_EnvStarfield::ClientThink( void ) { if ( !m_bOn || !m_flDensity ) return; PMaterialHandle hParticleMaterial = m_pEmitter->GetPMaterial( "effects/spark_noz" ); // Find a start & end point for the particle // Start particles straight ahead of the client Vector vecViewOrigin = MainViewOrigin(); // Determine the number of particles m_flNumParticles += 1.0 * (m_flDensity); int iNumParticles = floor(m_flNumParticles); m_flNumParticles -= iNumParticles; // Add particles for ( int i = 0; i < iNumParticles; i++ ) { float flDiameter = cl_starfield_diameter.GetFloat(); Vector vecStart = vecViewOrigin + (MainViewForward() * cl_starfield_distance.GetFloat() ); Vector vecEnd = vecViewOrigin + (MainViewRight() * RandomFloat(-flDiameter,flDiameter)) + (MainViewUp() * RandomFloat(-flDiameter,flDiameter)); Vector vecDir = (vecEnd - vecStart); float flDistance = VectorNormalize( vecDir ); float flTravelTime = 2.0; // Start a random amount along the path vecStart += vecDir * ( RandomFloat(0.1,0.3) * flDistance ); TrailParticle *pParticle = (TrailParticle *) m_pEmitter->AddParticle( sizeof(TrailParticle), hParticleMaterial, vecStart ); if ( pParticle ) { pParticle->m_vecVelocity = vecDir * (flDistance / flTravelTime); pParticle->m_flDieTime = flTravelTime; pParticle->m_flLifetime = 0; pParticle->m_flWidth = RandomFloat( 1, 3 ); pParticle->m_flLength = RandomFloat( 0.05, 0.4 ); pParticle->m_color.r = 255; pParticle->m_color.g = 255; pParticle->m_color.b = 255; pParticle->m_color.a = 255; } } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |