//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "particles_simple.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class C_WaterBullet : public C_BaseAnimating { public: DECLARE_CLIENTCLASS(); DECLARE_CLASS( C_WaterBullet, C_BaseAnimating ); C_WaterBullet( void ) {}; ~C_WaterBullet( void ) {}; void OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { m_pEmitter = CSimpleEmitter::Create( "FX_Bubble" ); m_pEmitter->SetSortOrigin( GetAbsOrigin() ); m_vecLastOrigin = GetAbsOrigin(); } } #define BUBBLES_PER_INCH 0.2 void AddEntity( void ) { Vector direction = GetAbsOrigin() - m_vecLastOrigin; float flDist = VectorNormalize( direction ); int numBubbles = (int) ( flDist * BUBBLES_PER_INCH ); if ( numBubbles < 1 ) numBubbles = 1; // Make bubbles SimpleParticle *sParticle; Vector offset; for ( int i = 0; i < numBubbles; i++ ) { offset = m_vecLastOrigin + ( direction * ( flDist / numBubbles ) * i ) + RandomVector( -2.5f, 2.5f ); sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/bubble" ), offset ); if ( sParticle ) { sParticle->m_flLifetime = 0.0f; sParticle->m_flDieTime = random->RandomFloat( 0.75f, 1.25f ); sParticle->m_flRoll = 0; sParticle->m_flRollDelta = 0; unsigned char color = random->RandomInt( 128, 255 ); sParticle->m_uchColor[0] = color; sParticle->m_uchColor[1] = color; sParticle->m_uchColor[2] = color; sParticle->m_uchStartAlpha = 255; sParticle->m_uchEndAlpha = 0; sParticle->m_uchStartSize = random->RandomInt( 1, 2 ); sParticle->m_uchEndSize = sParticle->m_uchStartSize; sParticle->m_vecVelocity = ( direction * 64.0f ) + Vector( 0, 0, 32 ); } sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/splash2" ), offset ); if ( sParticle ) { sParticle->m_flLifetime = 0.0f; sParticle->m_flDieTime = 0.2f; sParticle->m_flRoll = random->RandomInt( 0, 360 ); sParticle->m_flRollDelta = random->RandomInt( -4, 4 );; unsigned char color = random->RandomInt( 200, 255 ); sParticle->m_uchColor[0] = color; sParticle->m_uchColor[1] = color; sParticle->m_uchColor[2] = color; sParticle->m_uchStartAlpha = 128; sParticle->m_uchEndAlpha = 0; sParticle->m_uchStartSize = 2; sParticle->m_uchEndSize = sParticle->m_uchStartSize * 4; sParticle->m_vecVelocity = ( direction * 64.0f ) + Vector( 0, 0, 32 ); } } // Save our last position m_vecLastOrigin = GetAbsOrigin(); BaseClass::AddEntity(); } bool ShouldDraw( void ) { return true; } private: C_WaterBullet( const C_WaterBullet & ); CSmartPtr<CSimpleEmitter> m_pEmitter; Vector m_vecLastOrigin; }; IMPLEMENT_CLIENTCLASS_DT( C_WaterBullet, DT_WaterBullet, CWaterBullet ) END_RECV_TABLE()
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |